Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only huge thing I'm missing thus far is the blood & gore..
https://steamcommunity.com/app/1844380/discussions/0/5774239174018328789/
(also known as pause to give orders, Active Pause), essentially
pause game
click on unit
queue powerups or change movement directions ,
scroll way to other side of map several screens away
and do the same for some friendly units way over there,
unpause
action unfolds
Yes, Sure...
Those with hooks for hands or whatever, would, nevertheless, like Tactical Pause in enjoying these games.
Tactical Pause
List is useful for identifying games that have tactical Pause :
https://steamcommunity.com/groups/pausetacticality/discussions/0/2906376154321402758/?ctp=5
For a game with minimal marketing (which i don't doubt) I still very "fondly" remember the time when I was literally *assaulted* before every youtube video by an ad saying "Realms of Ruin is a Real-Time Strategy game set in the Age of Sigmar"
I get what you're saying but saying "outdated" seems like too much of a stretch. It can feel a bit floaty and unimpactful maybe, but overall the game's production value is genuinely off the charts in this genre. I seriously have trouble pointing out another similar game that went such the extra mile in cinematics, models, and sound design.
In any case, the visuals are very far from what people complain about in the first place.
Geez, I find these points to be excellent in the game, the animations are outstanding, IMO.
Guess you never played Totalwar warhammer 3, in comparison this is pretty limp ♥♥♥♥.
I like both games a lot, yeah, there's definitely a big difference in comparison, will agree, though I found those details great here as well, just believe this game is better than it gets credit for.
Flop
Guys. RTT is a niche genre for a niche audience. You have overlapping audiences, but not enough to attract many with a game that stripped everything away that makes an RTS interesting, but then sell it to the audience of RTS players with false promises of something that simply cant deliver the depth, complexity and size of an RTS.
And you potentially have the same problem as Dawn of War 3.
You cant sell it to RTS players because it doesnt deliver on what RTS players expect.
You cant sell it to RTT players because they expect more Tactical content and less Strategical content.
What is left over is a fraction of both audiences that overlaps. A relatively small group that is fine with what it is.
And then you have those that got tricked into buying it, basically throw *** on the wall and see what sticks.
However, those people that bought it under false premise, will leave negative reviews because they are frustrated that something was sold as something, it simply isnt.
And maybe these companies should stop creating RTTs and especially then market them as RTS although they know they arent, only for the sake of marketing and high preorder numbers.
Dawn of War 3 had the same issue.
It was too shallow as an RTT so RTT players disliked it.
It was too shallow as an RTS so RTS players disliked it.
It was neither having the good parts of DoW1 nor the good parts of DoW2, so both groups have a superior game already at their hands and avoid it.
Trying to please both groups with one game is pretty much impossible.
Either the focus of a game lays on the combat or it lays on the strategic layer above combat and doesnt give tactical combat the attention.
You cant have both and thats fine.
If you create an RTT Game, then dedicate and make it an incredibly deep RTT, with many combat options, customization, factions, units, statistics etc and then SELL it as an RTT.
But dont create an RTT, but stick to the idea of an RTS and then sell a bad RTT as an RTS.
Thats doing no one a service.
DOW 1 You could pause and give orders play some game all the while feeding the dog, running errands, eating dinner or go online crank up to highest speed and play competivitly squeezing every rock for blood to gain an advatage --all within the same product
Company of Heros 1 and 2 good for that too (singleplayer lollygagging or as focused as one wants to be and also searingly cutthroat multiplayer, something for everyone
Also those games are highly modifiable/moddable, which extends their life well beyond many other games.