Warhammer Age of Sigmar: Realms of Ruin

Warhammer Age of Sigmar: Realms of Ruin

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How do you not get overrun on Chapter 8?
Some of the other Chapters have been a struggle, but this just takes the mick!
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Showing 1-6 of 6 comments
chuckberts Dec 17, 2023 @ 5:55pm 
Remember, the AI is not smart in this game and there is no time restrictions, victory nodes, etc. All the AI knows how to do is attack your nodes, and eventually will aim for muster point. I just retried it on champion again and they fell for the same dumb tricks as last time.

Build ranged units, draw troll back to muster point and it loses easily. Capture point and hold it until you can upgrade muster point. Once the Killbow part of the swarm wave shows up, just fall back to muster point and wait them out again. You will melt the troll when he returns along w/ enemies infantry. The killbows will eventually reach you and attack the muster point which is great. They won't kill it and you get to walk up and engage w/ Gutrippaz and shoot them to pieces. Once that wave is done its back to the usual auto-spawn harrassments plus the troll which shouldn't be hard at that point.
FantasyFreak_UK Dec 18, 2023 @ 3:32am 
Screw that, easy mode it is :-)
I mean I played on medium in skirmish and I can win, but they get stupid advantages in the story mode, so easy might balance this out.
Last edited by FantasyFreak_UK; Dec 18, 2023 @ 3:33am
FantasyFreak_UK Dec 18, 2023 @ 3:57am 
As usual Easy mode is 25% difficulty and Normal mode is 150% difficulty.
When it should be 50% and 100%.
So basically you are choosing between Very Easy or Hard.
Why can't game designers balance Easy and Normal modes correctly!
Last edited by FantasyFreak_UK; Dec 18, 2023 @ 3:59am
Tordaddy Apr 15, 2024 @ 8:24pm 
Originally posted by chuckberts:
Remember, the AI is not smart in this game and there is no time restrictions, victory nodes, etc. All the AI knows how to do is attack your nodes, and eventually will aim for muster point. I just retried it on champion again and they fell for the same dumb tricks as last time.

Build ranged units, draw troll back to muster point and it loses easily. Capture point and hold it until you can upgrade muster point. Once the Killbow part of the swarm wave shows up, just fall back to muster point and wait them out again. You will melt the troll when he returns along w/ enemies infantry. The killbows will eventually reach you and attack the muster point which is great. They won't kill it and you get to walk up and engage w/ Gutrippaz and shoot them to pieces. Once that wave is done its back to the usual auto-spawn harrassments plus the troll which shouldn't be hard at that point.


This is not my experience on Champion.

For me, first wave is easily defeated. Able to cap first point w/o issue. 2nd wave comes through and there are so many infantry I can't break through to the Killbows. If I fight 2nd wave away from muster, then Killbows take out my infantry. If I fight close to muster, then Killbows take out muster before I can reach them. If I build range, can't seem to take the Killbows out quick enough to avoid Killbows killing range or Killbows killing muster.

Any ideas?
Darkfyre Jan 22 @ 1:01pm 
I'd love some input as well, I'm in the same situation with that massive wave, outnumbered 2 to 1. Can't break through to the killbows, which wreck the base before its possible to break through and target, regardless of upgrade choices
Shalanor Jan 26 @ 5:15am 
This missions with endless unit spam are just stupid. Designeers choose this cause they are not smart enough to make mission "harder" with other ways. Just spam units. Im so bored of this boring design....... Fire those idiots.
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