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Build ranged units, draw troll back to muster point and it loses easily. Capture point and hold it until you can upgrade muster point. Once the Killbow part of the swarm wave shows up, just fall back to muster point and wait them out again. You will melt the troll when he returns along w/ enemies infantry. The killbows will eventually reach you and attack the muster point which is great. They won't kill it and you get to walk up and engage w/ Gutrippaz and shoot them to pieces. Once that wave is done its back to the usual auto-spawn harrassments plus the troll which shouldn't be hard at that point.
I mean I played on medium in skirmish and I can win, but they get stupid advantages in the story mode, so easy might balance this out.
When it should be 50% and 100%.
So basically you are choosing between Very Easy or Hard.
Why can't game designers balance Easy and Normal modes correctly!
This is not my experience on Champion.
For me, first wave is easily defeated. Able to cap first point w/o issue. 2nd wave comes through and there are so many infantry I can't break through to the Killbows. If I fight 2nd wave away from muster, then Killbows take out my infantry. If I fight close to muster, then Killbows take out muster before I can reach them. If I build range, can't seem to take the Killbows out quick enough to avoid Killbows killing range or Killbows killing muster.
Any ideas?