Warhammer Age of Sigmar: Realms of Ruin

Warhammer Age of Sigmar: Realms of Ruin

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xpootx1 Nov 22, 2023 @ 7:30pm
What Is This?
Been burned enough times by Games Workshop and Warhammer games to know not to just jump in at launch. I'm having my doubts that this game is worth the $60 price tag, would I be correct in thinking that?

Also, is this a RTS, a MOBA, is it both? What can this game be compared to gameplay wise? And ultimately, is it worth the 60 shmackereinoos?
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Showing 1-5 of 5 comments
Doctor Diabeetus Nov 23, 2023 @ 12:18am 
As much as I'd like to say yes, it really, REALLY isn't. $30 would be fair for this game, but it's really not worth 60 bucks.

As for what KIND of game it is, It's like DOW 2 if you've ever played that, a style of RTS that's been infected with aspects of MOBAbola as to make it frankly less enjoyable than a normal RTS. Gameplay revolves around capturing points with units that either give you ticking victory points, or give you resources and can be upgraded to give more of that resource, provide a second, more important resource, act as a forward base, or "Defend" itself. However unlike other games in this bad style of RTS there's some questionable design decisions where your opponents can still capture your points even if you have a building on them, and as they do those buildings produce less resources, and no your buildings don't slowly recap their own area, they just prevent the enemy from capturing them fully until they're inevitably broken since even the "Turret" style buildings can barely defend themselves due to having an extremely limited area of attack and being functionally blind. I also have some other issues with how they chose to design things since EVERY ability, even retreating, costs SOME resource, which can range from slightly annoying to extremely annoying and really just feels like a mechanic to punish you for losing. There's some other frankly baffling design choices too like units in melee being "Locked" to one another meaning no one can give any orders outside of using some special abilities and retreating until one side is dead or retreats. It shows that frontier, despite being overall a good studio, doesn't know ♥♥♥♥ when it comes to making an RTS. Though honestly all of these mechanical issues could've been effortlessly avoided if they had used the classic "Base building" style of RTS like AoE or DoW1 as opposed to the Company of heroes/DOW2 style.

The story is fine and enjoyable enough, namely because outside of a couple missions you don't need to interact with the core skirmish style gameplay of "Capture victory points that you can lose in seconds to get VP" but the story's also well written enough, though unlike Dawn of War 1 or 2 there's no replay value to it.

Tl;Dr, Game's pretty middle of the road. Campaign is enjoyable but it's a CoH/DoW2 style RTS as opposed to AoE/DoW1 style which is a downside (IMO) and has some baffling mechanical decisions on top. If you're really interested, wait for it to go on sale for like $30 which is a more appropriate price for this.
Carnage Nov 23, 2023 @ 12:52am 
Originally posted by Doctor Diabeetus:
As much as I'd like to say yes, it really, REALLY isn't. $30 would be fair for this game, but it's really not worth 60 bucks.

As for what KIND of game it is, It's like DOW 2 if you've ever played that, a style of RTS that's been infected with aspects of MOBAbola as to make it frankly less enjoyable than a normal RTS. Gameplay revolves around capturing points with units that either give you ticking victory points, or give you resources and can be upgraded to give more of that resource, provide a second, more important resource, act as a forward base, or "Defend" itself. However unlike other games in this bad style of RTS there's some questionable design decisions where your opponents can still capture your points even if you have a building on them, and as they do those buildings produce less resources, and no your buildings don't slowly recap their own area, they just prevent the enemy from capturing them fully until they're inevitably broken since even the "Turret" style buildings can barely defend themselves due to having an extremely limited area of attack and being functionally blind. I also have some other issues with how they chose to design things since EVERY ability, even retreating, costs SOME resource, which can range from slightly annoying to extremely annoying and really just feels like a mechanic to punish you for losing. There's some other frankly baffling design choices too like units in melee being "Locked" to one another meaning no one can give any orders outside of using some special abilities and retreating until one side is dead or retreats. It shows that frontier, despite being overall a good studio, doesn't know ♥♥♥♥ when it comes to making an RTS. Though honestly all of these mechanical issues could've been effortlessly avoided if they had used the classic "Base building" style of RTS like AoE or DoW1 as opposed to the Company of heroes/DOW2 style.

The story is fine and enjoyable enough, namely because outside of a couple missions you don't need to interact with the core skirmish style gameplay of "Capture victory points that you can lose in seconds to get VP" but the story's also well written enough, though unlike Dawn of War 1 or 2 there's no replay value to it.

Tl;Dr, Game's pretty middle of the road. Campaign is enjoyable but it's a CoH/DoW2 style RTS as opposed to AoE/DoW1 style which is a downside (IMO) and has some baffling mechanical decisions on top. If you're really interested, wait for it to go on sale for like $30 which is a more appropriate price for this.
This is so disappointing, why can't we get a damn normal RTS for once
ShouteN Nov 23, 2023 @ 1:24am 
Originally posted by Carnage:
Originally posted by Doctor Diabeetus:
As much as I'd like to say yes, it really, REALLY isn't. $30 would be fair for this game, but it's really not worth 60 bucks.

As for what KIND of game it is, It's like DOW 2 if you've ever played that, a style of RTS that's been infected with aspects of MOBAbola as to make it frankly less enjoyable than a normal RTS. Gameplay revolves around capturing points with units that either give you ticking victory points, or give you resources and can be upgraded to give more of that resource, provide a second, more important resource, act as a forward base, or "Defend" itself. However unlike other games in this bad style of RTS there's some questionable design decisions where your opponents can still capture your points even if you have a building on them, and as they do those buildings produce less resources, and no your buildings don't slowly recap their own area, they just prevent the enemy from capturing them fully until they're inevitably broken since even the "Turret" style buildings can barely defend themselves due to having an extremely limited area of attack and being functionally blind. I also have some other issues with how they chose to design things since EVERY ability, even retreating, costs SOME resource, which can range from slightly annoying to extremely annoying and really just feels like a mechanic to punish you for losing. There's some other frankly baffling design choices too like units in melee being "Locked" to one another meaning no one can give any orders outside of using some special abilities and retreating until one side is dead or retreats. It shows that frontier, despite being overall a good studio, doesn't know ♥♥♥♥ when it comes to making an RTS. Though honestly all of these mechanical issues could've been effortlessly avoided if they had used the classic "Base building" style of RTS like AoE or DoW1 as opposed to the Company of heroes/DOW2 style.

The story is fine and enjoyable enough, namely because outside of a couple missions you don't need to interact with the core skirmish style gameplay of "Capture victory points that you can lose in seconds to get VP" but the story's also well written enough, though unlike Dawn of War 1 or 2 there's no replay value to it.

Tl;Dr, Game's pretty middle of the road. Campaign is enjoyable but it's a CoH/DoW2 style RTS as opposed to AoE/DoW1 style which is a downside (IMO) and has some baffling mechanical decisions on top. If you're really interested, wait for it to go on sale for like $30 which is a more appropriate price for this.
This is so disappointing, why can't we get a damn normal RTS for once

Company of heroes style or squad based RTS is still fun to play, but the problem here is they couldnt execute it right. I am still playing the game, but in my opinion its not worth 60 euro at this point. 30-40 euro at best.
Many-Named Nov 23, 2023 @ 10:09am 
got it on a discount, probably still too expensive but then there is the GW tax you have to take in account. Still like it a lot. Play AoE4 if you want a ''normal'' RTS.
Ernasty Nov 24, 2023 @ 4:57am 
it's overpriced and not fun at all, save your money, bandwidth, and time

i'm willing to bet you already own RTS games that are leaps and bounds better than this one
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Date Posted: Nov 22, 2023 @ 7:30pm
Posts: 5