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Well said. Disappointment is exactly the word to describe it.
I disagree. There seems to be a lot of passion in the game. I mean, the cutscenes, top notch voice acting, respect for the source material, the army painter. It seems the devs really wanted to make a good foundation to the game. I believe they will try to make a lot of DLCs, to get the most profit. Thats what Frontier have done with their other games.
On the other hand, i agree with some points of our friends review. I am not as disappointed as you guys, but i feel it could be better. I hope they put a lot of effort on the post release support so the game can get some fixes.
Is it perfect? Far from it, but it has some great foundation for future support and DLC.
Agreed. I guess I get that it wasn't what some people were expecting, but I actually like the slower pace, high attrition, and the lock on units in melee (although I wish "retreat" only sent them like a little screen's length back, not all the way back to the home base). I also wish the capture times on the points was waaay quicker.
The visual quality and music/audio quality is surprisingly top-notch. The dialogue and voice acting is actually pretty good too, and I'm super picky about this usually. Ghur is such a cool setting too, the maps are awesome.
I think it needs some tinkering with the mechanics, and definitely could use more content (units, upgrades, factions, maps, etc.), but it's a good game with good bones for growth, a 7/10 for me. That said, I'm a little older and slower; what a lot of folks see as simplification, I see as stream-lining. Tastes may very.
Idk where all these people are saying slow and boring and meaningless lol.
Play an actual tough multiplayer match that makes u think and be creative and the game starts to shine
I am happy with it. I am older too and I like the pace of the game.
Playing as the storm cast and upgrading missiles to long range you can easily lock down points and have a defensive play style. I’ve been winning tonnes of matches fighting defensively and locking down whole areas of the map forcing enemies to try flanking maneuvers.
It’s really quite good when you understand how to play your faction
Unit stances, hold position, retaliate from attacks, a better attack move, polished group responsiveness.
A more fortified version of what we can build in the cap points, so we can turtle and hold positions better, instead of going mad vs a 3000 apm AI that caps non stop.
Among other stuff, like maybe a soft retreat option in addition to current, so troops go just a little back instead of straight to base?
The game is very close to being great, lets tell devs what to improve!
Yes, theres a lot of passion in the game. Except a too streamlined, non innovative gameplay, the game pours quality in most of areas.
Agreed! Overall quality is top notch, I think they could make some improvement with the mechanics, thats all.
So it is not erratic at all. Maybe lacking in more serious depth, but the strategic and tactical part is absolutely there.
Most of the unit abilities are satisfying to use. The production values are solid although I am missing sync kills from DOW2.
I'm sure ill have more criticism after playing for longer and I do think the price is too high but thats not feedback unique to this game I think most games struggle to justify a £50-£60 price and this game isn't trying to push in game purchases like say Company of Heroes 3 has.