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This is ♥♥♥♥♥♥♥ ridiculous, when will the year come when Developers properly develop there games before releasing, or proper test them..... the fact people are saying chapter 3 isnt even the worse mission for management, whoever the ♥♥♥♥ designed it clearly has no idea how to make a game fun and challenging, they just made it pure anti player/fun with ♥♥♥♥♥♥♥♥ upon ♥♥♥♥♥♥♥♥
It is to understand the concept of the game and, above all, be attentive to your units at all times, because your units often stand by and watch how they annihilate their teammates.
Are these guys that tested the game are RTS god or something?
I sent a balanced team of 3-4 units to each monument. Worked wonders on normal difficulty. At the beginning of the mission, I would focus on sending out two newly trained units to cap the nearby resource points, upgrade them to provide more resources, then upgrade to T2 as soon as possible in order to raise your unit cap to 12.
Ah, this has to be what I was missing, as at no point did I figure out that the base itself could be upgraded throughout Chapters 1 and 2. I was wondering how I was supposed to push with only 8 units plus + 2 heroes in Chapter 3
It also doesn't help that I can't pause in the campaign and get my bearings on what's what, without bringing up the options menu--when I specifically want to click on the Muster points and such without enemies moving around and getting stronger
IM not new to RTS having played all the company of heroes, dawn of wars, age of empires, warno etc. but this, this is just torture. I did upgrade my point, however i was burning that many units, that many resources not only for unit upgrades but also the use of abilities. it is just.....wow. rebalancing needs to be done for sure.