Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said the fact that units lock into combat so you can't re-target nor move them around once combat is going and the only option to leave is either to win/lose or retreat - that kind of limits it because combat then kind of more ends up a waiting game. So whilst in CoH you might be moving to new cover or picking new targets or retreating to cover or just leaving the area etc... - in this game its more just stay in combat or run back to base; which feels very limited in scope.
It's not helped by having a small unit cap and lane designed maps. If it were more open and more mass combat style with a lot more units it might work out ok because you'd have lots of smaller locked engagements to manage at once and you'd have to work out the approach you took rather than basically just having lanes and key objective points to define the tactics for you
Disappointed overall in that regard. Definitely seems more of that "limited troops" nonsense like Steel Division\Total War and the like.
I was thinking this as well. It's more of a real-time tactics game, where base building sits out, the tech tree is simplified, and we get slower-paced spectacle battles.
I've quite enjoyed both betas and I will likely be purchasing the game.
Total War is not RTS in any way
This is not a fair comparison
You can't compare DoW 2 and Total War, they have nothing in common
Sorry but the majority of actual battles in TW are fully real time battles. Yes there's the overall campaign view which is turn based, but the actual fights and battles are fully real time events.
Total War is a hybrid, one part turn based one part real time. Heck considering that Dawn of War has a turn based campaign system you could argue its a hybrid too (though its very much limited compared to Total War's).
They are very different kinds of real time fighting. Total War real time battles operate with fixed troop compositions and a rank-and-file type of fighting; whilst Dawn of War has base building, resource management and smaller tactical units instead of massive waves of infantry.
Honestly Terminator Dark Fate: Defiance might be more of your jam if you like tactics than this. If the devs muddy the water by trying to sell it as something it has very little bearing to, thats their own fault and actually a core marketing error on part of the failure of DoW3.
There hasn't been any DOW3 space marine overhead somersaults in sillyness to completely cement its demise beside a poor demo reception (again, its just bizzare why put it out, but play a perfectly workable 2v2 on broadcast to build hype)
No micro-management / macro? No building? No hit & run? And the price is 60€? I'll take it gladly for 20 - 30€ but not 60€...
At the start of the game, I can't even distract wolf to follow me to the camp to kill them more quickly. Honestly, what is this game? ^^"
Though it was a SC2 like. x)
It's really just simple game to do some units vs units battles like we got when we was young with two figures. Nothing special but can be enjoyable when user doesn't like to think or just when someone is tired but want some unit battler. Also maybe for story purpose. That's all.
Just preorder
Very true. Dawn of War 1 was your classic Command and Conquer/Starcraft style RTS with objective based resource nodes instead of harvesting resources from a resource patch.
Dawn of War 2 was more tactical and similar to Company of Heroes
Dawn of War 3 is what happens when you try and make a moba-mmo-rts-hybrid thing and it kind of backfired
I swear like 90% of RTS games nowadays are Real Time Tactics. I have nothing against RTT necessarily, but it would make it easier to find AoE-type RTS games if marketed genres were more accurate