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Not talking about gameplay or anything else, just do a wiki-dive on it even, it reads like...late 90's DnD 3.5e third party setting info. It's divided into 8 planes based on the winds of magic, with crazy environments and weird races, plus the remixes of the characters from the original WFB, to the point I'd rather a just entirely novel setting to...this.
It has no foundation of 'normalcy' either, WFB had a world that was real, existed, and not as inherently magical, in which everything else overlaid and altered, but AoS is like...planescape torment to baldurs gate in terms of setting.
Was PST better than BG? Many would definitely say yes in terms of story and gameplay, was it a better setting for a general universe? Not really no, as no one was 'normal' there.
Overall though, yeah, AoS as a setting has gotten to a pretty good place and anyone who hasn't had their head stuck in the ground since 2015 will tell you that, with Dan Abnett assisting on the writing for this game i'll be keen to see if it ties in at all to the current progressing narrative in Thondia in a meaningful way or if it'll just be a self contained adventure in the grand-scheme.
What I certainly DID like is Warhammer dawn of war. But only the first part with all its addons. (I realy only play soulstorm. I love a campaign where you have all available from the beginning.... I realy mostly only play skimish-mode in other RTS-Games because of that. And this is the reason, why I LOVE the meta-campaign of DoW 1 both dark crusade and soulstom. Soulstorm has more interesting features imho, And instead of speical maps you just need to defeat a faction to get their spcialities. (which of course IS a special map. But in Dark crusade, they weren't HQ-based.)
So if the AoS is like DoW soulstorm or dark crusade, I will love it. If it's - however - as catastrophal as DoW III, I won't bother. So I definitly wait until it's out and see then.
But from what I read, it's more like the other WH fantasy-RTS-games.
I have not the slightest plan of AoS, however. I know the fantasy-world and 40.000 to some degree. But not AoS.
The design/look mostly because of how its just taking whfb / 40k factions and putting a WoW skin on them (everything looks very unreal and toy-like/marvel).
And well the lore.... yeah it has no grounding and is so fast and loose with everything that people gets turned off because there is nothing to lash onto.
Now that is what I hear mostly when I speak about aos with people. You do not have to agree but its why it gets "hate".
Hopefully the game is so good that people give it a chance aos or not.
good news at least.
The cope is real. Enjoy your marvelhammer space marines.
Most people don't know anything and have never seen Warhammer Age of Sigmar.
It's just told them to think so and hate by the talking head from YouTube or the "elites" from the forums. And they believed without question. This is how any propaganda works. So it's not a matter of taste, it's a matter of monkey/parrot behavior.
Can't wait for it to grow even more.
Hint: look in a mirror.