Rogue Tower

Rogue Tower

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Mercurial Jan 29, 2022 @ 11:12pm
Poison Sprayer is busted easy mode.
You can snooze through the whole game with just Ballistas and Poison Sprayers.

Poison Sprayer can literally kill every enemy in the game solo with ease, once it's thoroughly upgraded. The general build is Spores I->IV from the sprayer tree(puts out more poison), Creeping Cough and Expunge I & II from the poison tree(poison causes slow; crits deal 10-20% of current poison stack as poison damage).

Then, just build your poison towers up to have even damage modifiers. Power them with Mana Banks. Fuel your crit rate with University, Quality>Quantity, and sprayer damage modifier cards. If you're feeling really spicy, get Frost Keeps for high-rate-of-fire crits and slow, and Lookout Tower for focusing tanky enemies.

Enemies end up with stacks of ~20k poison, and rapid fire crits doing 5k damage to them.

Finished all three Wave-45 clears back to back. Killed 3-way big-brain-oogie with a whopping 4 of my ~30 poison sprayers.
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Showing 1-13 of 13 comments
acr Jan 30, 2022 @ 12:56am 
Yeah poison sprayers carried my first 3 way win. Tesla's are pog too with creeping cough. IMO it's too easy to get max slow from cough.
Hyndis Jan 30, 2022 @ 2:17am 
Any fully upgraded tower will do monstrous damage. Thats just what happens when you go all in on something, and also get some RNG luck to boost it to the moon.

Its rare that a run lines up to let you do that, but its fun when it happens.
Evo' Jan 30, 2022 @ 5:01am 
Have you tried a ballista only run? I'm trying to complete it with only ballista's but it seems impossible to do unless you are lucky and get a couple loops going. Got to around wave 40 and then I just get ♥♥♥♥ on.

I also wonder if the only ballista achievement is exclusive to ballista's only (Seems more doable if I could build a university or some mana regens to boost power).
Mercurial Jan 30, 2022 @ 5:54am 
Originally posted by hyndis:
Any fully upgraded tower will do monstrous damage. Thats just what happens when you go all in on something, and also get some RNG luck to boost it to the moon.

Its rare that a run lines up to let you do that, but its fun when it happens.

Any maxed tower will do good damage, yes; but not as ridiculous as a Poison Thrower/Flamethrower.

Other towers don't do 250% of their damage as Poison/Burn, and also do 20% of the DoT stack as crit damage. It's the fact that P.Sprayer also causes massive slowdown (consolidating enemies), and has an extremely effective AoE range when used correctly, that makes it brainless.

I wouldn't say it's rare at all to set up. As mentioned, I cleared all three formats back to back, just beelining for broken poison sprayers. I'd say it has at least a 50% win rate. When the map starts, surround houses with ballistas, and start expanding out in every direction, looking for your first straightaway. Take cards for ballista range and mana bolts, poison-tree, p.sprayer-tree, university-tree, and siphon/bank/banditry/etc.

If you make it to round ~12-15, you pretty much win. Every lane has an even-stat poison sprayer deleting 90% of the wave. Ballistas around tower clean up. You can force where the first oogie spawns, and drop a handful of Health Ballistas around that lane's sprayer. Between rounds 15-25, the crit damage comes online, and it's game over.
Plinkers Jan 30, 2022 @ 7:36am 
It can be done with funneling your XP in only one of the good card sets without getting anything besides to not mess up your deck but I think you are right with poison being one of the best as it has good self support with the poison upgrade cards.

Don't even need to watch or think about the game with it going.
checkmate Jan 30, 2022 @ 8:37pm 
Originally posted by Mercurial:
Originally posted by hyndis:
Any fully upgraded tower will do monstrous damage. Thats just what happens when you go all in on something, and also get some RNG luck to boost it to the moon.

Its rare that a run lines up to let you do that, but its fun when it happens.

Any maxed tower will do good damage, yes; but not as ridiculous as a Poison Thrower/Flamethrower.

Other towers don't do 250% of their damage as Poison/Burn, and also do 20% of the DoT stack as crit damage. It's the fact that P.Sprayer also causes massive slowdown (consolidating enemies), and has an extremely effective AoE range when used correctly, that makes it brainless.

I wouldn't say it's rare at all to set up. As mentioned, I cleared all three formats back to back, just beelining for broken poison sprayers. I'd say it has at least a 50% win rate. When the map starts, surround houses with ballistas, and start expanding out in every direction, looking for your first straightaway. Take cards for ballista range and mana bolts, poison-tree, p.sprayer-tree, university-tree, and siphon/bank/banditry/etc.

If you make it to round ~12-15, you pretty much win. Every lane has an even-stat poison sprayer deleting 90% of the wave. Ballistas around tower clean up. You can force where the first oogie spawns, and drop a handful of Health Ballistas around that lane's sprayer. Between rounds 15-25, the crit damage comes online, and it's game over.

Yeah there's one big problem currently in the game which is that you have no incentive to currently to unlock all cards. In fact, unlocking cards currently actively hurt you.

Almost all other towers in the game are worthless.

The only towers worth buying currently are mortar, poison tower, jet plane, flame thower, ballistic, mana bank and haunt graves. everything else actively hurt players chances of winning.

Jet plane kills all bosses, i am not even joking, if you just buy 4 jetplanes, you have instantly beaten all bosses. Because track gets infinitely longer, the jetplanes become infinity stronger because boss has longer path way to get your base, so basically jet planes are best boss killer towers now.

Flame towers and poison towers are best mob killers now because the way the game scales upgrades is that faster attackspeed of tower, the more valuable the upgrade is and since best way to multiply your damage is to remove armor and shield and these tower do just that. They end up also being best health killers because by upgrading your tower, your upgrading their base damage so by the end of the game, they're also the best health tower. they're just not best early game tower because it costs mana to use. Due creepy cough upgrade, Poison tower ends up being better at slowing enemy than actual frost tower.

So early game is literally ballistic/mortar spam-> 1 jet plane by round 15 ->poison throwers-> flame throwers->haunted houses-> spam armor/health on flame thrower & health/poison on poison thrower-> buy Jet planes at boss waves = win game.

They need better balance other towers because currently those other towers are complete traps and if you buy these other towers, you have reset all the way back to 0.

They should really consider changing reset function to something like undo upgrade/remove upgrade because it currently removes build options even if hypothetically other towers were useful.
Colonel Poochie Jan 31, 2022 @ 7:46am 
Originally posted by checkmate:
Originally posted by Mercurial:

Any maxed tower will do good damage, yes; but not as ridiculous as a Poison Thrower/Flamethrower.

Other towers don't do 250% of their damage as Poison/Burn, and also do 20% of the DoT stack as crit damage. It's the fact that P.Sprayer also causes massive slowdown (consolidating enemies), and has an extremely effective AoE range when used correctly, that makes it brainless.

I wouldn't say it's rare at all to set up. As mentioned, I cleared all three formats back to back, just beelining for broken poison sprayers. I'd say it has at least a 50% win rate. When the map starts, surround houses with ballistas, and start expanding out in every direction, looking for your first straightaway. Take cards for ballista range and mana bolts, poison-tree, p.sprayer-tree, university-tree, and siphon/bank/banditry/etc.

If you make it to round ~12-15, you pretty much win. Every lane has an even-stat poison sprayer deleting 90% of the wave. Ballistas around tower clean up. You can force where the first oogie spawns, and drop a handful of Health Ballistas around that lane's sprayer. Between rounds 15-25, the crit damage comes online, and it's game over.

Yeah there's one big problem currently in the game which is that you have no incentive to currently to unlock all cards. In fact, unlocking cards currently actively hurt you.

Almost all other towers in the game are worthless.

The only towers worth buying currently are mortar, poison tower, jet plane, flame thower, ballistic, mana bank and haunt graves. everything else actively hurt players chances of winning.

Jet plane kills all bosses, i am not even joking, if you just buy 4 jetplanes, you have instantly beaten all bosses. Because track gets infinitely longer, the jetplanes become infinity stronger because boss has longer path way to get your base, so basically jet planes are best boss killer towers now.

Flame towers and poison towers are best mob killers now because the way the game scales upgrades is that faster attackspeed of tower, the more valuable the upgrade is and since best way to multiply your damage is to remove armor and shield and these tower do just that. They end up also being best health killers because by upgrading your tower, your upgrading their base damage so by the end of the game, they're also the best health tower. they're just not best early game tower because it costs mana to use. Due creepy cough upgrade, Poison tower ends up being better at slowing enemy than actual frost tower.

So early game is literally ballistic/mortar spam-> 1 jet plane by round 15 ->poison throwers-> flame throwers->haunted houses-> spam armor/health on flame thrower & health/poison on poison thrower-> buy Jet planes at boss waves = win game.

They need better balance other towers because currently those other towers are complete traps and if you buy these other towers, you have reset all the way back to 0.

They should really consider changing reset function to something like undo upgrade/remove upgrade because it currently removes build options even if hypothetically other towers were useful.

No mention of saw blades? I agree with your assessment but won on easy with everything in your list except haunted houses. I put a few saw blades away from my base as far as I can , upgrade them and they do weaken everything . The are my first choice actually.
Mercurial Jan 31, 2022 @ 9:10am 
There's no need for half those towers. The importance of not having cards in your deck that you don't need can't be overstated, IMO.

Poison Sprayer is literally good enough to beat the game all by itself every time. So is Tesla Tower. Every Biplane/Saw/Flamethrower/Haunted-house in the mix just slows it down, especially if you choose it in-game and open up multiple followup cards.

All you need is Mana Bank + P.Sprayer / Tesla cards + Poison Tree. Preferably Poison Sprayer.

Spam Ballistas for house income. Advance in all directions and place ballistas on elevated spots with ~2-3 armor upgrades. Pick up poison sprayer and mana bank. If it screws you (which is more likely with more dud cards and almost impossible with none), take safety cards like ballista slow, ballista range, mana bolt.

Round 10, you should be placing poison sprayers on all routes, and immediately upping them to 7/7/7 or 8/8/8. Pump them up evenly until you get close to round 15. Extend one route longer than the others. After wave 14, do not select expand on that route. Oogie will spawn on the longer route. Pump Health on that poison sprayer. If you already have creeping cough, put a couple ballistas nearby. All of this really isn't even necessary, averagely-upgraded-sprayer + random ballistas will still dunk on oogie.

Then just keep pumping the sprayers, add poison tree, add crit, add more weaker sprayers to proc crits, tune out at round 20 except to just buy upgrades.
Lucid Jan 31, 2022 @ 10:18am 
You think the poison spayer is busted. Try a tesla coil just a single telsa coil on a tile that makes all the enemys make a 270 degree turn. I got one tesla coil to lvl 156 and had the damage spread equily between health, armor and shields. It can kill everything. the only problem you might have with just a single tesla coil are the oogies.
It also cost so little to level the tesla coil its insane, it cost +10 each upgrade so at lvl 43 it cost 430 gold. try it out with maybe a frost tower or something to slow things down.
KellyR Jan 31, 2022 @ 5:08pm 
Originally posted by treeofeter:
https://youtu.be/q8w2bwty-RY
That video looks more like an endorsement of haunted houses than of the poison sprayer tbh.
Mercurial Feb 1, 2022 @ 10:00am 
Originally posted by frostfallanimations:
You think the poison spayer is busted. Try a tesla coil just a single telsa coil on a tile that makes all the enemys make a 270 degree turn. I got one tesla coil to lvl 156 and had the damage spread equily between health, armor and shields. It can kill everything. the only problem you might have with just a single tesla coil are the oogies.
It also cost so little to level the tesla coil its insane, it cost +10 each upgrade so at lvl 43 it cost 430 gold. try it out with maybe a frost tower or something to slow things down.

I'm familiar with Teslas, yes. Poison sprayers are better for very early game, and also for L39+ portal enemies that need to be killed 3 times. They're also easier to place; all they need is a 4+-tile straightaway, not a +3 3-turn roundabout with no splits.

Pretty much the only time Teslas are better are when you're trying to use just one tower, for whatever reason. Poison Sprayers are much more expensive to upgrade, and as such, the best late game poison sprayer strategy is to place multiple sets of ~3 poison sprayers on each route, or place them in typically-good spots that can *also* turn around and spray earlier parts of the path.

Example of braindead easy sprayer placements and endgame:

https://youtu.be/D-Kbobt8yVY
Last edited by Mercurial; Feb 1, 2022 @ 10:07am
Both Poison and Teslas are receiving adjustments in the patch that will come on Friday.
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Date Posted: Jan 29, 2022 @ 11:12pm
Posts: 13