Rogue Tower

Rogue Tower

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Marc Jun 23, 2023 @ 5:13am
Suggestion: Tower Priority: Spawner
I am almost always destroyed by robots and tanks whenever i roll them. I have many turrets targeting slowest most armor near each path beginning but it is not enough because there are many trash mobs with the same speed that come out first and get slowed therefore absorbing all of the hits and letting the robots through.

I really want a way to target any mob that spawns anything as first priority.

Also, if anyone has any suggestions to target robots, I am all ears!
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Showing 1-4 of 4 comments
best bulliet target Jun 24, 2023 @ 11:53am 
yes, spawner or swarmer, i can handle most stuff, but not those ♥♥♥♥♥ like, had zero hardships then bam summoners/tanks and just cannot keep up.
DumbNumpty Jun 25, 2023 @ 2:06pm 
I usually stagger towers Most Health, Most Armour, Most Shield and sometimes imply more priority to Health by adding it to armour/shield as 2nd priority always leaving (2/3) as Progress.

Obelisks are Boss killers (Focus Fire) where lvl & crit hits quickly smoke them, but often people pick too many different towers and with all the cards needed its impossible to upgrade them.
A tower upgraded will get +60% to get crit that is x4 @ lvl 40+

The upgrades especially the University give a big boost but get the cards before lvl 25 so your ready to place uni's.
I have had base bonuses for all three near +30 with +15 crit hits the card gives and with upgrades x4 crits eveb managed a lvl 100 vamp but no achievement like 50 (Super Tower).
So only pick either x2/x3 towers and with x2 go poison and Creeping Cough.
The more cost towers really suit focusing upgrades and levels and are extremely powerful if you do and need careful positioning elevation where hopefully the path will loop and x2+ attacks can be done.
The path & RNG makes a massive diff and its just better to restart, 2/3 different towers max upgraded. Focus you gold lvl upgrades on a few costlier towers, positioned well.

When I am playing with synergies I use the custom map mod to get the same path each time but still massively random but saves a bit of time.
https://rogue-tower.thunderstore.io/ has some great mods for info and splits.

Set the Custom Map to "L, L, S, L, S, L, S, S, L, S, S, L, S, S, S, L, S, S, S, L, S, S, S, S, L, S, S, S, S, L, S, S, S, S, S, L, S, S, S, S, S, L, S, S, P"
Selected Map to "Custom"

PS there might be a lvl 100 achievement but you can toggle the 'no achievement' mod, as was prob running.
Last edited by DumbNumpty; Jun 25, 2023 @ 2:38pm
Marc Jun 26, 2023 @ 11:10am 
Originally posted by DumbNumpty:
I usually stagger towers Most Health, Most Armour, Most Shield and sometimes imply more priority to Health by adding it to armour/shield as 2nd priority always leaving (2/3) as Progress.

Obelisks are Boss killers (Focus Fire) where lvl & crit hits quickly smoke them, but often people pick too many different towers and with all the cards needed its impossible to upgrade them.
A tower upgraded will get +60% to get crit that is x4 @ lvl 40+

The upgrades especially the University give a big boost but get the cards before lvl 25 so your ready to place uni's.
I have had base bonuses for all three near +30 with +15 crit hits the card gives and with upgrades x4 crits eveb managed a lvl 100 vamp but no achievement like 50 (Super Tower).
So only pick either x2/x3 towers and with x2 go poison and Creeping Cough.
The more cost towers really suit focusing upgrades and levels and are extremely powerful if you do and need careful positioning elevation where hopefully the path will loop and x2+ attacks can be done.
The path & RNG makes a massive diff and its just better to restart, 2/3 different towers max upgraded. Focus you gold lvl upgrades on a few costlier towers, positioned well.

When I am playing with synergies I use the custom map mod to get the same path each time but still massively random but saves a bit of time.
https://rogue-tower.thunderstore.io/ has some great mods for info and splits.

Set the Custom Map to "L, L, S, L, S, L, S, S, L, S, S, L, S, S, S, L, S, S, S, L, S, S, S, S, L, S, S, S, S, L, S, S, S, S, S, L, S, S, S, S, S, L, S, S, P"
Selected Map to "Custom"

PS there might be a lvl 100 achievement but you can toggle the 'no achievement' mod, as was prob running.
I'm just looking for a way to target robots specifically, I am not struggling with strategy aside from killing spawner mobs early. I also know high level AOE towers can kill all missiles easily. My issue is achievments like ballista and: particle cannon, radar, etc. only where I do not have access to AOE and the shear volume is the issue. This is why I want to use tower priority at the beginning of each path to destroy those types of mobs before they can create the volume.
DumbNumpty Jun 27, 2023 @ 2:51am 
That is why I wrote it as mainly I keep trying to get past lvl65 in Endless that is +1000% tougher than lvl45, which apart from the boss targeting, needs little else thought.
I find lvl45 super easy for standard games and all I remember with the achievement pairs there where some stinkers but did them all.
You get 2 different endgame waves types robots with missiles or octagons and maybe I did them on octagons.
With crit hits / uni though it makes a huge difference and never had to think too much about targeting.
Last edited by DumbNumpty; Jun 27, 2023 @ 2:51am
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