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Mobs cost certain points, weaker ones cost less, later ones cost more, which is "purchased" randomly every round... and then mobs themselves then are evenly distributed across all spawning lanes, but not necessarily by their value AFAIK.
There might be some math that sorts them to be somewhat fair (but I don't think so) but also not 100% sure or if any updates changed how this core mechanic works. Regardless,
that's why early on you might see like 3 rams come down one lane and no others.
It's also why, at least for triple and quad lane, splits can later be beneficial if you get lucky RNG because it will eventually mean you don't have to keep supporting your 3 weakest lanes with new towers as their mob counts will get thinner and thinner. So trying to figure out which is the best lane to extend the most and which lanes to guard and stop expanding is part of the strategy.
I don't have a clue how it determines the types either, since most of the new mobs didn't exist, and again, no idea if some of the newest patches changed the formula at all, I just know for a long time this is how it worked.
...SO...the reason for this post - even when i have a dozen entrances out some distance along the other way, and you'd think that not very many would come from this single one close to home...i consider that one very dangerous and don't neglect it. I call that the 'back door through which they will sneak in a bunch of stuff'. though it's a single entrance, sometimes I'll get blitzekrieged and overwhelmed suddenly from there and it's over.