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Right back at ya!
At the time this was posted, the reason would have been pretty obvious. And I've posted at very great length just exactly what I don't like about this game particularly the complete lack of communication outside of patch notes.
That said, if you'd like to discuss things further. I'm more than willing!
The royal kang?
Putting your name on a poorly implemented trainwreck of a game like you're Sid Meier?
That's not creepy. Just a tiny bit conceited.
Maybe its an anagram or the company name...who knows and who cares lol
In boardgaming this is done for pretty much 99.9% of all games ever released. I dont see why it would be "weird" for a videogame especially for solo developers.
Games like Rimworld, to name just one, also had the designer name attached when they started.
Its just too standard to be weirded out by it.
Maybe you should get out of your caves and consume other media to notice that this is done for everything, whether its games, movies or books.
Why it comes off as egotistical is because it's not just being attributed, it's also being marketed along everything else. It's quite literally baked into the logo and used that way in YouTube videos AND is itself in the center focus of everything, even in places it shouldn't be used.
Board Games and Books are generally authored/designed by a single person or two with the largest controlling contributions towards their products... but are also physical products with more real estate to place their names.
Most of the time, especially in board games, the designed by is not inserted front and center as part of focus, but often at the bottom tactfully placed visible but separated or small enough not to steal focus from the cover art.
Books mostly only make the author really noticable as a Marketing effort and even then, only when an Author becomes popular enough that the name carries marketing weight. Sometimes they do it purely from a marketing standpoint and it has the same effect... it can come off odd when a new book by a new author has a huge byline visible but you never heard of them.
It's purely marketing most of the time.
Lastly, just because other mediums do it doesn't make any less stranger here. I have no problem with putting an Author/Creator front and center but IMO it's weird how it's used here, baked into the logo, and I also had a similar reaction before buying the game and almost didn't at launch because it felt off.
Even Sid Meier didn't put his name on his own games through ego, Microprobe did that as a marketing effort for Pirates and it stuck, and only after a bunch of his other games were popular. Similar situation with American McGee, which I would argue, are the most notible gaming examples.
It had when it launched into Early Access. You could also see it on the website.
Its just an example.
You are also (mostly) wrong on the marketing logic.
Placing the name of the author is a matter to prevent plagiarisation, not marketing.
You visit a website and read an article, you have the author there.
If not, then its because of the second reason: To make a distinction between a company and a contracted author.
For example when you visit a gaming website like Kotaku, you have the company Kotaku (and you could generally quote the articles posted there under the Author name "Kotaku") but you also have for every article the authors name, to distinct between both.
You arent reading "Kotaku", you are reading Author "X".
There are examples where you have works of a company and you had to refer to a general company for whatever it publishes and then you have instances where this company has (for example) external contractors publishing there under their own name.
Information channels are a typical example for that.
So its super typical to do it, just not too common for videogames.
However, you can find the names of a creator in videogames, their titles or in the main menu next to the title.
Its also typical for ths medium that the designers use their Nickname to achieve the same.
For example Heartmachine is the Nickname of the designer of Hyper Light Drifter.
I also recently had at least 10 games that i played or looked at their shop site, that had the name of the developer or his/her nickname as the company name.
Its done quite regulary, but its less obvious.
Another prime example would be to ask you to open up any shoppage of a relatively popular game and look whether it has its OST listed or a Soundtrack available as a shop page on Steam.
If you for example search for the designers of Nuclear Throne (Vlambeer) by their name, you will find the game and its soundtrack with a listing that reads:
Nuclear Throne - Original Soundtrack by Jukio Kallio.
Do this for any other and you will find plenty of works that have their names applied or somewhere visible.
Besides, you logic is circular.
You cherry pick examples to call where its legitimate that someone attached the name on his/her work but it only became legitimate because these people went forward and just did it.
So your logic self replicates there.
But hey, you do you. If you somehow feel its weird someone does it, then it might be a sign you just never noticed it before or it just wasnt a topic for you.
Because it isnt weird to me someone does it, so how would you explain that difference in perception?
Yeah exactly.
There you go, your words, not mine. That's the whole point. You got it now.
No one said you can't attribute yourself in other places or shouldn't. Creators should be credited for their work. No one is saying you can't put your credentials in your game, on your website, on your blog, on your published shopping page. All creators should be attributed. You just ignoring the main point which is...
The oddity and why it comes off as hubris is this specific case is that SPECIFICALLY for this game in that it's so prevalent within the main logo - it's quite prominent - hence why for some people it comes off as egotistical when they aren't known for anything. Not only is it th name, it's "A Game By X" which is an intentional attribution.
It's fine to brand yourself and get your name out there. It's quite different to use yourself as the brand and then include it as a selling point. Hence why "A Game Made by X" could come off weird - to some (not to you as you stated).
Which is different than naming your company after yourself, attributing others by name, etc. If I made a game company called Wakasm Company, that's different than me saying "A game by wakasm" before you know my work.
You bring up all these other examples of mediums that do it differently, which, is exactly why it's not relevant. Most of them do it differently for other reasons. Despite that... Almost all of your examples prove MY point as well.
Half of them removed the attribution and put it in more subtle places (Rimworld, Hyper Light Drifter, your 10 other games). That's the ENTIRE POINT.
Kotaku uses bylines, which became common practice in papers/articles to promote celebrity writers or to hold people accountable for what they write, which has it's roots in marketing as well as verification and accountability. Most of these things you can lookup.
The only interesting point you have is the OST, but again, it's still a different medium, and in that case, it's Vlambeer putting the soundtrack creator's name on it, both for Marketing purposes and perhaps to help the OST creator get their name out. That's totally different than they themselves doing it.
It isn't though. I brought up examples of where it happened and worked our successfully, and even in those cases, the creators did not do it themselves and it was a marketing ploy from someone else, not they themselves doing it, which is important.
It could even be that is the case here, but I doubt it, since the game dev goes by the same name on Discord.
If there is an example of a creator doing the same thing (and it working out) I didn't include it solely because I don't know of any. But none of the examples you provided are that. The only kind of example I know of is Getting Over It With Bennet Foddy... but they actually voice lines in the game, so it's also different, but the closest I know of personally (besides the ones I listed) earlier, AND, they had more known games like QWOP before that.