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on another important note: im trying to start a community of new sfm animators so we can help each other out if you want to be part notify me we could use as much help as we could
The main key to porting in Valve Models is that for every folder you add models to, there must be a Models and Materials folder in the under lying main folder. ALL models must go into the models folder and ALL materials must go into the Materials folder.
Structure looks like this and should match structure of your Models folder
SFM (folder)
GAMES (folder)
TF2 (folder)
materials (folder)
Spy (folder)
All your VTF/M type files
Heavy (folder)
All your VTF/M Type files
Weapons (folder)
More (folders)
All VTF/M Type Files
Other Folders following this layout
models (folder)
Spy (folder)
All your mdl, vtx, phy and v v d type files
Heavy (folder)
All your mdl, vtx, phy and v v d type files
Weapons (folder)
Type (folders)
All your mdl, vtx, phy and v v d type files
Other Folders following this layout
HL2
materials (folder)
buildings (folder)
All your VTF/M type files
concrete (folder)
All your VTF/M Type files
Weapons (folder)
More (folders)
All VTF/M Type Files
models (folder)
buildings (folder)
All your mdl, vtx, phy and v v d type files
Concrete (folder)
All your mdl, vtx, phy and v v d type files
Weapons (folder)
Type (folders)
All your mdl, vtx, phy and v v d type files
Other Folders following this layout
Get Where I'm Headed with this???
Once you have everything laid out, Edit your SFM\Games\usermod\GameInfo.txt Game section to include the folders you added.
Game tf_movies
Game tf
Game left4dead2_movies
Game hl2
Game hl2a
Game BMS
Game CSS
Game DOTA
Game Dystopia
Now, open up SFM, load a map, click the plus in the animation editor and select Create animation set for model.
Your folders should appear in the mod filter selection list. Select one of newly added folders and your models should start to appear in the model viewer. IF THEY ARE PURPLE AND BLACK Checked, then the materials are not located in the folders properly for the model. OR you may not have a corrected VTX file in the Models folder.
Play with the materials by moving them around, but before you do that check the VTX files in the Models folder. If you have a file ending in DX90.VTX and do not see a twin file ending in DX80.VTX copy the dx90 file into the same folder and rename it <whateverthe filename>.DX80.VTX then go back to your SFM session and click Rescan. Your model may display correctly.
Stay away from importing .scene and script files into your folders. These cause SFM to crash. Keep your folders simple and only import the basics. follow up with Expressions, Maps after you get the basics down.
Hope this helps