Source Filmmaker

Source Filmmaker

Borg da Hord Sep 20, 2013 @ 8:13pm
Getting MMD models into SFM?
So there's this model I want to use for SFM, but it's a .pmx file (Used in the freeware MikuMikuDance) and I have to convert into a .mdl to use it in SFM.
I have Blender, and I've successfully been able to port the .pmx in (With the add-on Pymeshio) but it seems like it won't convert to source just like that.

Can anyone teach me how to convert .PMX files to SFM?

Or would it be better if I ask someone to port it for me?

If someone's willing to port the MMD model without re-distributing (The creator specifically told me not to distribute), then that'd be great. :D
Last edited by Borg da Hord; Sep 27, 2013 @ 11:55pm
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Showing 31-41 of 41 comments
Pte Jack May 6, 2016 @ 9:00pm 
I make excellent Belgian Waffles!
EmperorFaiz.wav May 6, 2016 @ 9:02pm 
Originally posted by Pte Jack:
I make excellent Belgian Waffles!
Now with high quality maple syrup.
Pte Jack May 6, 2016 @ 9:04pm 
Only in Canada, Eh!!
Fitne Por May 6, 2016 @ 9:45pm 
So I have a model as a dmx in blender, but clicking a shapekey causes the expression to snap to whatever the shapekey specified regardless of value. Is this normal or what did I do wrong?
EmperorFaiz.wav May 6, 2016 @ 9:50pm 
Click the pin button below the shape keys box (Always show the current Shape for this Object)
76561198253511502 Nov 15, 2016 @ 4:57am 
Originally posted by Fitne Por:
So I have a model as a dmx in blender, but clicking a shapekey causes the expression to snap to whatever the shapekey specified regardless of value. Is this normal or what did I do wrong?

I'm having a similar problem, except its MUCH WORSE. I've removed doubles on the mmd model, and beforehand, the keys worked JUST FINE. But after removing doubles, the model turned into, well, this: {LINK REMOVED}
HylianWolfmage553 Jun 25, 2017 @ 12:24am 
Originally posted by Sarsour:
you need to install an SMD/DMX importer exporter for blender.
you should then use that to export the model into SMD format, write a QC file out on notepad (check Valve developer website or just google on how to write one out) for the SMD files you exported.
make VMT files in the materials folder of the source filmmaker named after all the materials in the materials tab in Blender, the VMT (also notepad texts) should refer to the textures(UV'd) of the model which you should converted into a VTF image file (valve texture file) using VTFedit (google it for download).when you have all these things ready, you just drag the QC file you wrote onto the studiomdl (provided in the SDK of SFM and all other source games) and it creates the .mdl model files for you.
I would happily do it for you, but all the time I spend doing this stuff is already spent on my project of which I have a deadline for.
I learned this stuff not too long ago, shouldn't be too hard for you, just some research.

Is there a different way?
EmperorFaiz.wav Jun 25, 2017 @ 2:04am 
Originally posted by HylianWolfmage553:
Originally posted by Sarsour:
you need to install an SMD/DMX importer exporter for blender.
you should then use that to export the model into SMD format, write a QC file out on notepad (check Valve developer website or just google on how to write one out) for the SMD files you exported.
make VMT files in the materials folder of the source filmmaker named after all the materials in the materials tab in Blender, the VMT (also notepad texts) should refer to the textures(UV'd) of the model which you should converted into a VTF image file (valve texture file) using VTFedit (google it for download).when you have all these things ready, you just drag the QC file you wrote onto the studiomdl (provided in the SDK of SFM and all other source games) and it creates the .mdl model files for you.
I would happily do it for you, but all the time I spend doing this stuff is already spent on my project of which I have a deadline for.
I learned this stuff not too long ago, shouldn't be too hard for you, just some research.

Is there a different way?
Can you be more specific?

If you're expecting a very simple interface that could automatically convert the MMD stuff into SFM compatible version, it doesn't exist.

PS: Look up "Practically any models into SFM" at the guides section.
Last edited by EmperorFaiz.wav; Jun 25, 2017 @ 2:05am
driscollgamer Feb 16, 2020 @ 3:05pm 
Now I feel sorry for asking now in 2020 but can someone assist me I am having many problems with mine and most of it is materials. namely I name them what it says in blender but they don't show.
EmperorFaiz.wav Feb 16, 2020 @ 5:21pm 
Originally posted by driscollgamer:
Now I feel sorry for asking now in 2020 but can someone assist me I am having many problems with mine and most of it is materials. namely I name them what it says in blender but they don't show.
1) Make sure it’s the vmt files wih exact same name you assigned in Blender
2) Make sure the material and texture files are in the right file location.
3) Make sure the file location of the vmt files written in $cdmaterials in the QC file is correct.
4) Make sure the $basetexture in the VMT is correctly assigned where the VTF file is located.

For reference https://steamcommunity.com/sharedfiles/filedetails/?id=1528003376
Last edited by EmperorFaiz.wav; Feb 16, 2020 @ 5:21pm
Pte Jack Feb 17, 2020 @ 8:34am 
Also driscollgamer, you should have really opened your own topic on this. Would have saved me from discovering 2/3s of the thread was from 2013. (7 years ago, when everyone was just starting out)
Last edited by Pte Jack; Feb 17, 2020 @ 8:35am
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Date Posted: Sep 20, 2013 @ 8:13pm
Posts: 41