Source Filmmaker

Source Filmmaker

mlisty2 Sep 19, 2013 @ 10:46am
Can I increase the draw distance in sfm?
I'm working on a scene with a flying helicopter and the camera looks across the whole map, but only part of the map is shown. Only the skybox is rendered when it should be showing the ground. You can see this in the image provided. http://steamcommunity.com/sharedfiles/filedetails/?id=179756560

The map is a modified version of the White Forest valley.
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Showing 1-14 of 14 comments
psi onix Sep 19, 2013 @ 11:15am 
i don't think it can be done within SFM because someone said these draw distances are baked into the map within Hammer.
Last edited by psi onix; Sep 20, 2013 @ 7:16am
Hakurei Sep 19, 2013 @ 11:43am 
I could've sworn there was a way to increase it.
Sarsour Sep 19, 2013 @ 4:01pm 
try playing around with
cl_maxrenderable_dist <value>
but make sure you know the default value before changing it so you can bring it back incase you need to.
raptornx01 Sep 19, 2013 @ 4:01pm 
You can disable fog, but i'm not seeing anything about draw distance.
mlisty2 Sep 19, 2013 @ 8:13pm 
Thanks everybody, I'll start messing around to see how things work out and report back later.
R234 Sep 19, 2013 @ 8:48pm 
Sorry if I'm a little late with the answer.

Draw distance can be tweaked in the camera settings. If you have an animation set for your camera, just right-click it, go to show in element viewer > camera. minimum and maximum view distance are controlled by znear and zfar respectively.
mlisty2 Sep 19, 2013 @ 9:43pm 
I went ahead and tried to adjust the zfar, but there appeared to be no change. The fulcrum appeared to expand to the end of the map though, so I will try to increase the view using the method I just found in this thread http://forums.steampowered.com/forums/showthread.php?t=2979137 and am currently recompiling the map.
R234 Sep 19, 2013 @ 11:35pm 
Hm, I doubt that'd work, that post is related to prop LoD.

Actually, I fail to see the problem in your screenshot... Seems to me you're just not supposed to go that high, the map wasn't designed for that most likely.
Sarsour Sep 20, 2013 @ 2:07am 
tried cl_maxrenderable_dist <value> in the console? changing the <value> ofcourse
psi onix Sep 20, 2013 @ 7:13am 
Originally posted by R234:
Sorry if I'm a little late with the answer.

Draw distance can be tweaked in the camera settings. If you have an animation set for your camera, just right-click it, go to show in element viewer > camera. minimum and maximum view distance are controlled by znear and zfar respectively.

I'm not sure what those draw distance settings are good for, because they don't seem to do anything in regard to this problem (objects on maps disappearing at a certain distance.)
mlisty2 Sep 20, 2013 @ 11:29am 
Originally posted by R234:
Hm, I doubt that'd work, that post is related to prop LoD.

Actually, I fail to see the problem in your screenshot... Seems to me you're just not supposed to go that high, the map wasn't designed for that most likely.

Here is a video that shows the problem better.
http://youtu.be/E0_xv_aIFSs

As the camera moves forward, parts of the map that should already be shown appear hidden until it it close enough. Many of the modifications I made to the map were to eliminate the nodraw textures above the ground and also set the occluders in the map to be hidden.
psi onix Sep 20, 2013 @ 11:31am 
Originally posted by mlisty2:
so I will try to increase the view using the method I just found in this thread http://forums.steampowered.com/forums/showthread.php?t=2979137 and am currently recompiling the map.

any luck with this btw? i haven't tried myself yet because the map i'm currently using is "secured" (or something) by Valve so i am not able to load it into hammer.
mlisty2 Sep 20, 2013 @ 1:46pm 
I did a few tests using the -radius_overide <value> at compile time and there appears to be some improvements when using 10000. I am going to try using the camera's zfar value in the overide to see if it works.
mlisty2 Sep 20, 2013 @ 3:31pm 
Here is what the map looks like now with -radius_overide 28377.
http://steamcommunity.com/sharedfiles/filedetails/?id=180047564
The problem was with the map not allowing for farther distance even though the camera was set to go farther. Thanks everyone for your help.
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Date Posted: Sep 19, 2013 @ 10:46am
Posts: 14