Source Filmmaker

Source Filmmaker

OwO Aug 7, 2013 @ 4:43pm
I need help with animating a rocket to get the trail for a poster.
Im making a poster currently with SFM and it involves a soldier firing a rocket. What I have gathered with having a rocket trail in a poster is that you have to animate it to have it appear. Ive done this so far:

http://imgur.com/UxGdpGc

The rocket in the image needs to have a rocket trail going to the launcher.

From what I understand, I have to animate the rocket so that it moves in a straight line to make the trail appear.

If someone could give me an easy step by step guide on how to do a rocket trail or even link me to a guide that actually does a rocket trail, then I would be very grateful.
Last edited by OwO; Aug 7, 2013 @ 4:49pm
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Showing 1-3 of 3 comments
R234 Aug 7, 2013 @ 6:03pm 
Well, it's really as simple as you said. Animate the rocket going forward, and lock a rocket trail particle system to it. If you don't know how to do that, you might have to go back and watch the official tutorials.

The trick though, is to export your project as an image sequence, NOT as a poster. Posters don't allow for particle movement: http://i.imgur.com/XqamkVo.jpg
They also don't support bloom some crazy how...
Frog Aug 7, 2013 @ 11:58pm 
YES! I can finally correct R234! Posters can involve particle movement, if you set the start time before the shot, and make the lifetime and duration last long. Then, you've got a moving particle in your shot. BUT, unfortuanatly, you can't do vignette with posters, but you can with image sequences. Make sure to make your shot last one frame though, or the render will take forever and clog up your memory.
R234 Aug 8, 2013 @ 1:29am 
Heh. Well, let me reiterate; it's not quite particle movement that doesn't work, it's mostly individual particles' world position persistence independent of their parent joint, so to speak. In a poster, instead of the little puffs of smoke that form the rocket trail staying in suspension along a line as they should, they instead follow the particle system around, so they don't look right at all.

That's what I meant by "don't allow for particle movement", though I'll agree that might have been a slightly misleading way of putting it ;)
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Date Posted: Aug 7, 2013 @ 4:43pm
Posts: 3