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but whats not clear is, How do I create my own custom cloth object to use in this simulation?
bones on all the verticies ?
Here's another site with some tutorials http://www.youtube.com/user/TheDisabledLogic/videos.
http://www.youtube.com/watch?v=tHfEP0UVkzQ
And another time I was trying to push it to see how many models it could handle. See if I could fill up a container with smaller models (and I had planned to make a vid showing a character swimming through it, ala ducktales). the render time (or simulation time, whatever) goes up exponentially as you add models. I think I got to like 2000 before sfm crashed.
which is probably just my system. that bricks demonstration vid had 3,500 models.
Though before it crashed it was starting to look really good. the objects, which were round, moved and piled up very convincingly.
The cloth model won't accept the rig for some reason. I go to attach the rig and nothing happens.
I tried that when i was asking about clearing my cloud data and they just gave me the brush off. Told them it wasn't about making custom content, it was about having the cloud saying I have data when i don't. They just said "we don't give technical support for source filmmaker"
Ofcourse i'm like WTF? It's about the steam cloud, not SFM.
I dunno, some weird **** has been going on with them lately. I think they are trying to drive me away.
came across this site.
{LINK REMOVED}http://ponylumen.net/
it's a pony creator site that uses the sfm/gmod models as a base. though the actual files are collada. was curious if there was a way to convert models created there into sfm.