Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
For facial expressions, making them manually takes a bit of doing. Opening the mouth for instance requires you to drop the jaw, lift the upper lip, lower the lower lip, perhaps change the mouth's shape a bit with lips_v, stretch or pucker them a bit depending on the shape you want, etc. etc. etc. Facial expressions are very very complex, even professional animators have a hard time making them look right.
That said, SFM's HWM models have phoneme, viseme and emotion presets that come with them. Just look for these tabs where the procedural filters are, to the right of the animation set editor. They may make facial animations easier.