Source Filmmaker

Source Filmmaker

Problem with sounds.
Hi, just a reminder here: I am not using custom sounds and i know how to deal with them, but this problem i am getting is weird.
Well, since the last update of SFM when i import the classes' voices (sound/vo) or another game sound it doesn't plays on the preview and not even on the storyboard timeline. I tried inserting them to music, dialog and effects and didn't work. I tried reinstalling SFM and still didn't work. If someone can help me, it would be very appreciated.
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Pte Jack 29. Juni 2013 um 18:13 
The problem with answering questions about stuff like this is that it could be caused by all sorts of reasons. It may not be SFM itself.
You could try validating the game cache of SFM
psi onix 30. Juni 2013 um 14:42 
Problem i'm having lately is that if i set a fade in on a sound clip it causes it to not play at all. If i scrub the playhead manually over it i hear it but when just letting the timeline play when it gets to the track with the fade in it just goes silent. Does not work when rendering either but once the fade is set back to the 0 the clip plays absolutely fine again.
Pte Jack 30. Juni 2013 um 17:40 
I saw something on that...

Ahhh here it is...

http://steamcommunity.com/app/1840/discussions/0/828937979377291133/
Zuletzt bearbeitet von Pte Jack; 30. Juni 2013 um 17:41
Joryu 3. Juli 2013 um 12:04 
Ursprünglich geschrieben von Natolikin:
You could try validating the game cache of SFM
k, i've verified the cache and actually worked. Thank you.
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Geschrieben am: 29. Juni 2013 um 11:27
Beiträge: 5