Source Filmmaker

Source Filmmaker

psi onix Jun 19, 2013 @ 2:33pm
What's this "too many shadowed lights" cap?
seems to be some kind of cap on the amount of lights you can have per shot. I think it's 9?

that will be quite problematic for some ideas i have for future projects. what has to be done to get around this?
Last edited by psi onix; Jun 20, 2013 @ 8:58am
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Showing 1-9 of 9 comments
R234 Jun 19, 2013 @ 2:51pm 
The limit's just for shadowed lights. You can disable shadows on lights which don't require them.
psi onix Jun 19, 2013 @ 2:56pm 
so shadows are automatically enabled on lights or something then? what preset exactly is the shadow option so i can know what one to disable?

when i got the warning all i was doing was adding volumetric lights for laser beam firing effects. I hadn't enabled any shadow options.
Last edited by psi onix; Jun 19, 2013 @ 3:02pm
R234 Jun 19, 2013 @ 3:35pm 
Shadows are on by default, yes. Just right click a light and there's an option to disable shadows.
Pte Jack Jun 19, 2013 @ 3:39pm 
I'm not sure if this has changed, but I believe the valve tutorials say that the maximum lights that can cast shadows is 6
raptornx01 Jun 20, 2013 @ 12:51am 
Nah, i've gotten the error as well. it's 9 now.
Hakurei Jun 20, 2013 @ 2:02am 
One day we'll have allll the shadowed lights we want.
One day...
Pte Jack Jun 20, 2013 @ 10:43am 
And someone's prince will come
The Drink Oct 23, 2021 @ 8:24pm 
what does the shadowed lights cap for? I disabled shadows on all the lights and nothing changed.
isbragg Oct 27, 2021 @ 6:44pm 
Originally posted by Spooky JDarian | Ham Mafia |:
what does the shadowed lights cap for? I disabled shadows on all the lights and nothing changed.
Shadowed lights allow models illuminated by the light to cast shadows on the surrounding surfaces. By disabling shadows for a light source, models illuminated by it won't cast shadows. You can more easily see this in darker rooms/maps.
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Date Posted: Jun 19, 2013 @ 2:33pm
Posts: 9