Source Filmmaker

Source Filmmaker

Dúrnaur Feb 2, 2013 @ 9:04am
Recolouring items
Does anyone know how I can recolour the items in SFM, like hats etc?
Also... how do you upload something? (I know that sounds embarassing but oh well)
Help would be much appreciated :)
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Showing 1-6 of 6 comments
Pte Jack Feb 2, 2013 @ 9:59am 
Not sure about colouring items, I haven't reached that point of learning yet... Good Question!!

As for uploading videos and posters, watch these....


http://youtu.be/bydlmLRO7A4


http://youtu.be/p3mbLK1jQIA

If you find that SFM does not offer youthe ability to render an mp4, then render it as an avi and download a program call Handbrake (Google it). Use it to convert your avi to an mp4.
Last edited by Pte Jack; Feb 2, 2013 @ 10:00am
R234 Feb 2, 2013 @ 10:32am 
Painting a hat is simply a matter of editing its VMT file. Here's how it's done:

First off, you need to find the material files related to the hat you want to paint. In this example, I'll be painting the Engineer's Texas Ten Gallon. This one's VMT is in SourceFilmmaker/game/tf/materials/models/player/items/engineer/cowboy_hat.vmt.

You'll want to keep a backup of the original VMT. There's two ways of doing that. Either copy and paste it right there, and name one cowboy_hat.vmt.bak or something like that. You'll then have to edit the one whose name you didn't change. Or, my preferred method, you can make an override, by copying the file and pasting it in SourceFilmmaker/game/usermod/materials/models/player/items/engineer/ (you'll most likely have to create these folders). This is the one you'll want to edit.

Now, open the file in notepad. The line you need to edit to get the paint colour is this one: "$colortint_base" "{XXX XXX XXX}". These are RGB values. If you want to use an offical TF2 paint colour, here's how you can get it done:

Go to the official Wiki's page for paint: http://wiki.teamfortress.com/wiki/Paint
Once you've chosen one, you need to get its colour hexadecimal value, and have it converted to RGB. Let's say here I want to use Radigan Conagher Brown, with a hex value of #694D3A. There's a bunch of handy converters on the net, like this one: http://www.javascripter.net/faq/hextorgb.htm
Running #694D3A through it returns an RGB of 105 77 58. I therefore have to change the value in the VMT to "$colortint_base" "{105 77 58}", and save the file.

And there ya have it, The cowboy hat should appear brown in SFM. When you're done with your poster/video, just revert things as they were, by either restoring your backup file, or deleting the override, depending on the method you chose to follow.
Pte Jack Feb 2, 2013 @ 5:18pm 
R234, Looks like yet another tutorial I'll have to do for you, sheesh!!! lol

I thought there was a way to do this right in the element viewer

Like this, http://www.youtube.com/watch?v=EFEFuqSjSDw

you have to grab his Hat Proxy.dmx file in order for it to work
Last edited by Pte Jack; Feb 2, 2013 @ 5:27pm
R234 Feb 2, 2013 @ 6:08pm 
Yeah that works too, with the added advantage of allowing multiple colours for the same hat at once I believe. I guess that boils down to preferences ;)
Dhalucario Jan 5, 2016 @ 10:19am 
There is another way too without Proxy Materials: http://steamcommunity.com/sharedfiles/filedetails/?id=593656845
Pte Jack Jan 5, 2016 @ 10:53am 
Why the ____ are you reviving a dead thread that is 3 year old to self promote a guide you've made?
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Date Posted: Feb 2, 2013 @ 9:04am
Posts: 6