Source Filmmaker

Source Filmmaker

Website with lots of custom models for SFM
I am looking for models like refined metal, or crate, and i can't find them. Please place here links to websites with custom models for sfm, and gmod models working in sfm.
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There isn't really one big resource site for SFM yet. The next best thing as of now are Gmod related websites like garrysmod.org, facepunch.com, gamebanana.com... It's not always obvious what works in SFM though, and what does sometimes still has issues, like missing view targets.

I've heard of a site under construction though, sfmdepot.com, but it isn't functional just yet.
Thank you very much, this site contains many useful things.
R234 2013年1月5日 14時42分 
PalmliX の投稿を引用:
http://sfmbox.com/
Ooh, didn't know that one, thanks!
It's new within the last 20 days or so. Opened by a member of the Open Source Filmmaker Group
最近の変更はPte Jackが行いました; 2013年1月5日 15時23分
OK is there any other SFM resource sites or is that just it.
R234 2013年6月28日 20時52分 
I guess I could add deviantart and tf2banana to those I already mentioned. There's also the SFM Workshop, and sometimes the entries in the TF2 Workshop have a download link.
Most other sites have hexed player models for TF2. Most work ok in SFM, it's just that a lot of them are using the same file name or skin names as the TF2 or HL2 player models which can cause some issues.
The only thing that sucks is that a lot of models don't have IK rigs.
That's what bothers me about SFMBox, why upload a model that doesn't have a rig that you can get from other sites that have been around even longer?
Because the models on SFMbox are usually reworked to become independant models, they also may have the eyes and facial flexes fixed as well.
How can I use the sfmbox models in SFM? It only wants *.mdl files..
latran, i left a post in your topic.

for the other posts. to me IK rigs are nice, but not a requirement. to be honest i never use them.
The only time I use an IK rig is when I pose a character for posters. The IK and FK rigs cause unnatural movements because the movement is coming from a foot or a hand, not the spine, to the collar to the arm then to the hand. But, the main reason a lot of model don't accept the generic Rig_Biped_Cimple is because of the naming convensions of the bones the modeler used in his model. They don't match up to bones called for in the rig script. I believe the script actually is programmed to error out and fail if a certain number of joints don't line up to the calls.

That being said, it is possible to program a rig for your custom model. The specifications and how to is found here...
https://developer.valvesoftware.com/wiki/SFM/Making_custom_rigs
最近の変更はPte Jackが行いました; 2013年8月10日 21時40分
Is there a site which might have a Kerbal model? (For those of you not certain what that is: Kerbal Space Program.)
This may get you started on the way to what you're looking for... http://forum.kerbalspaceprogram.com/threads/2500-Export-to-OBJ-Not-DAE
最近の変更はPte Jackが行いました; 2013年10月27日 5時37分
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投稿日: 2013年1月5日 2時35分
投稿数: 52