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The first (and probably the method you would want to use) is to decompile, edit the map, remove the item you want to work with, then recompile the map using Hammer. Then add the model of the object via the "create an animation for new model" in SFM.
The second way ( I haven't tried this yet) is to right click on the view port, select Draw Game Entities, then turn off the World Static Props. The problem with using this method is that ALL static props disappear. So you would have to replace any map static prop with an SFM model. This might be a method used for your situation, if it is a tight shot, you turn props off and only replace the items in that particular scene. When that shot is finished, you pull the SFM items out of the scene (you can't just delete them), turn World Static props back on and carry on. (As I said, I haven't tried this, so you would have to try things out to see if it can be done)
(BTW the chair you're looking for is the props_spytech\chair.mdl if you didn't know already.)
http://imgur.com/Mzby005
http://imgur.com/MIT2v6z
http://imgur.com/anKVHnx
And
http://imgur.com/9Iz78aw
http://youtu.be/1afAKFC5_Fo
i guess its a matter of, will settings used during a recorded take overwrite settings in the export menu?