Source Filmmaker

Source Filmmaker

Fel May 10, 2013 @ 8:33am
Moving static map props.
So hey, it's ME again, showing up with doubts on my mind that need removing. As you've probably already guessed, I was working on an animation with no problems at all until I reached a certain point of the video in which I would need to meddle with an item/a prop that has not been spawned/created by me, instead, a prop that is "owned" by the MAP.

http://gyazo.com/6c72638d2b4cab02840c3e822c9109c4

As you can see in the picture above, on the right viewport you can see that the camera is showing us the image of a chair, the chair that I wish to move. However, albeit I would want to move the chair around, when I hold down CTRL to spot bones, or when I look at my Animation Set Editor, I can't find any sort of selection that would allow me to MOVE this chair. So my question is: How am I supposed to move this chair?
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Showing 1-15 of 17 comments
Pte Jack May 10, 2013 @ 8:39am 
Hey Bro, what map is this??? I might be able to help you.
Fel May 10, 2013 @ 8:40am 
It's ctf_2fort, sir
Pte Jack May 10, 2013 @ 8:41am 
Let me check to see if I can do what I think I can do...
psi onix May 10, 2013 @ 8:55am 
so it's not actually a prop at all, but part of the map? i'm interested in knowing about this as well for removing map objects. i have yet to dive into hammer and don't really know what is and isn't possible for map editing.
Pte Jack May 10, 2013 @ 8:57am 
Ok, there are 2 ways that I know of to fix static Map objects.

The first (and probably the method you would want to use) is to decompile, edit the map, remove the item you want to work with, then recompile the map using Hammer. Then add the model of the object via the "create an animation for new model" in SFM.

The second way ( I haven't tried this yet) is to right click on the view port, select Draw Game Entities, then turn off the World Static Props. The problem with using this method is that ALL static props disappear. So you would have to replace any map static prop with an SFM model. This might be a method used for your situation, if it is a tight shot, you turn props off and only replace the items in that particular scene. When that shot is finished, you pull the SFM items out of the scene (you can't just delete them), turn World Static props back on and carry on. (As I said, I haven't tried this, so you would have to try things out to see if it can be done)
Fel May 10, 2013 @ 9:00am 
Ah, sweet, that'll definetely do. Thanks a bunch, you're definetely a valuable asset to us in the SFM community. C:
psi onix May 10, 2013 @ 9:21am 
so when editing and recompiling the map, this will not create any problems for a current project using that map as long as the newly edited map is replacing the default one exactly?
Last edited by psi onix; May 10, 2013 @ 9:21am
Pte Jack May 10, 2013 @ 9:28am 
Not really sure about that... I would suggest you give your map a new name and attempt to load it into your current project instead of the ctf_2Fort. Remember by editing you are changing things and the decompile/recompile process may skew afew things. I'm not a mapper and haven't dove into the area yet... SAVE YOUR PROJECT and BACK IT UP FIRST!!!! lol
Pte Jack May 10, 2013 @ 9:50am 
I just tried to record game play to see if I could create an animation set from an existing element on the chair then delete it. Unfortuantely, no dag could be found on that static prop. The only additional dags that could be found were those added by game play, ie Briefcased, a few books, etc.
(BTW the chair you're looking for is the props_spytech\chair.mdl if you didn't know already.)
Pte Jack May 10, 2013 @ 11:21am 
Here are 4 pictures of the way I would set this up using option 2, turning off world static props

http://imgur.com/Mzby005

http://imgur.com/MIT2v6z

http://imgur.com/anKVHnx

And

http://imgur.com/9Iz78aw
Fel May 10, 2013 @ 11:37am 
Oooooh, I see now. Hell, with all the help you've been able to provide me with I even feel like throwing your name up on the credits! :D
Pte Jack May 10, 2013 @ 12:21pm 
One thing about the turning off the World Static props, if you add a light they come back, if you move off the current clip they come back... ya da yada ya doh!!! to get them to disappear again, you have to turn them on again, then turn them off again... (bug, don't know!!) how it affects a render, again IDK... I just discovered this method when you asked the question and started playing with it. I haven't tested it in an environment.
Pte Jack May 10, 2013 @ 1:24pm 
Here have a look at this...

http://youtu.be/1afAKFC5_Fo
Fel May 10, 2013 @ 1:40pm 
spooky ghosts
raptornx01 May 10, 2013 @ 2:12pm 
I wonder if you turn off world static props in the export settings, but record said props by hitting the record button it'll keep them. so you could record a take of all you other clips with the world static props turned on, not doing that for that clip, then turn them off in the export setting.

i guess its a matter of, will settings used during a recorded take overwrite settings in the export menu?
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Date Posted: May 10, 2013 @ 8:33am
Posts: 17