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รายงานปัญหาเกี่ยวกับการแปลภาษา
You could lengthen the shot a few frames, say 10 frames, and import the Engi's ref pose for the last 5 frames. You can use these frames to pose and constrain your model to him. Once you're done, shorten the shot by 10 frames to return it to its original length. Logically, that should work.
This doesn't carry over so easily to the Meet the Engineer file, though. Selecting a chunk of time and deleting samples doesn't freeze the TF2 engineer like in my test, and importing sequence > ref causes the engineer to jump way into the solid black outside of the map. And refuse to be moved...
Might not be a huge issue though since it looks like the engineer bones are in the ref positions, I just have to make sure to locked the constrained bones, deleted constraints, then unlock so I can move the Cerberus Engineer (position-wise) independent of the TF2 guy. Otherwise the Cerb Engineer is shot to the opposite corner of way-off-the-map once the TF2 guy goes from my inserted ref pose back to playing his guitar in the proper place by the truck.
Here's a screenshot of my hangup.[i.imgur.com]
If I can get the Engineer not to shoot off to the moon when I apply Sequence>Ref, it will be easier to mirror pose my Cerberus Engineer and then apply the DAG Constraints.
Something's causing that rootTransform to jump, and I don't know what.
Dang it's soooo close!
I gess it's worth trying, but I suspect it won't work, because the Engi's root transform is actually at 0,0,0 in MtEngineer as far as I can tell. What you could do then is select the whole of the Engi's anim set, except root transform and the pelvis' pos, like so:
http://i.imgur.com/VPnn0ZL.jpg
Then import ref. The Engi will probably still move around a bit, but that can be fixed by applying the playhead filter on the pelvis joint.
I think the for the Meet the Quarian vid, the quarian model somehow got the same rig as the TF2 engineer. The Mass Effect models don't have the TF2 cartoony proportions, so constraining the hands doesn't quite line it up since TF2 hands are so much bigger (that quarian in the video somehow being an exception). Cerberus Engineer's hands are not lined up on the guitar, which means I'll have to either
So I guess I am making this harder on myself, but that's just how it has to be since the Cerb Engineer won't accept a rig. Dang.