Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I haven't figured out how to paste mirrored yet. I know you can do it in blender, which makes walk cycles a lot easier. But when I do it in SFM the rotation goes all awry.
well i found out why its greyed but even when i can export/import animation, it wont work. When i import the right hand model to the left hand nothing changes. I tried changing the destination channel while importing to read the right hand as for some reason it wants to read the left (when the export was right hand only) but that didnt work either...
You'd think there'd be a known way to do this considering how useful it would be! Valve must be laughing after they took that script out lol
The other problem of course is that each bone occupies a different point within 3D space, so even if you somehow copied the data from the left side to the right side, wouldn't the right side just snap to the left sides position? I think even if you only copy rotation you might still be out of luck depending on the anchor point of the rotations. Try locking two limbs together (on either side of the body) and rotating one, even that doesn't work.
So you see, this actually isn't a simple problem at all. It's quite tricky, I think it would take quite the script coder to program something like this, if it's even possible.
of course it works between two different models but it works makes it so that anything the "master" puppet does, the child puppet does as well. so when you connect the two together, if the master does a backflip, the child will do the same thing.
link: http://sfmbox.com/docrevzins-puppet-script/