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Go to C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\tf\materials\models\weapons\w_scattergun\, and open w_scattergun_gold.vmt in a text editor. Look for the line that says "$envmap" just above "$envmaptint" "[2.5 2.5 1.15]". Change it to: "$envmap" "cubemaps/cubemap_gold001"
Oh, while you're at it, set "$detailblendfactor" to "0" instead of ".01", that'll remove the fire overlay that's slightly visible on the grip.
It did work R234 thanks!
I've tried all that you said, R234, but it still doesn't work for me.
I've tried putting "materials/" before "cubemaps/cubemap_gold001" to see if SFM was just having problems locating the file...
I've tried removing all my downloaded workshop items...
I've tried turning off "mat_specular", which seems to always turn on after starting up SFM...
I've tried looking back on what you said and instead opened the "Valve Material File" in "Notepad++" but still didn't help...
Also, the flames on the Australium Scattergun are still there even after setting "$detailblendfactor" to "0".
If you have the time to reply and help me out, that would be great.
But...
When I made a new session and put the same Australium Scattergun I put in a previous session, it worked.
Apparently, SFM doesn't change the properties of a model that's been saved on session with different model properties.
But it isn't too much of a bother to fix now, I just have to create a new Scattergun model.
Thanks for the help, R234.
This just fixes the problem for the world model, so w_scattergun
but not for the v_scattergun (firstperson)
and Ideas how to fix the v_scattergun? because in its textfile it already has the cubemaps/cubemap_gold001 thing and everything is fine, still it looks wrong ...
Help
The problem with the viewmodel is a different one. You have to comment out "$detailblendmode" 6.