Source Filmmaker

Source Filmmaker

Puzzler 19 ENE 2014 a las 8:06 a. m.
I guess I know how to fix Particle model render
First of all, I want to say that I don't know was this problem solved before or not, if it was, then it must be useless. I asked SFM community about this few times, and no one answered. So, I've made a conclusion that no one still doesn't know how to fix that.

About the problem: while you select 'render model(s)' in Particle Editor Tool, and load your model, you could notice that it is looks "grayish":
http://steamcommunity.com/sharedfiles/filedetails/?id=218467197

http://steamcommunity.com/sharedfiles/filedetails/?id=218467237

How to fix that? Simply add Alpha random parameter to Initializers and set minimum alpha to zero (sometimes it works on 220 or 230).

http://steamcommunity.com/sharedfiles/filedetails/?id=218467172

Thank you for reading this, please, leave comments.
Última edición por Puzzler; 19 ENE 2014 a las 8:09 a. m.
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Mostrando 16-19 de 19 comentarios
raptornx01 19 ENE 2014 a las 10:54 a. m. 
Zach has been working with this.

http://www.youtube.com/watch?v=oi6RhFTDOfA

Dunno how the hell he did it though.
EmperorFaiz.wav 19 ENE 2014 a las 11:09 p. m. 
Publicado originalmente por Puzzler:
I thought about this, but then I decided not to do it, because it's too small for a guide and useless for almost every average SFM user.
Just do it
Puzzler 20 ENE 2014 a las 8:20 a. m. 
Publicado originalmente por EmperorFaiz:
Publicado originalmente por Puzzler:
I thought about this, but then I decided not to do it, because it's too small for a guide and useless for almost every average SFM user.
Just do it
Ok I will.
Pte Jack 20 ENE 2014 a las 8:35 a. m. 
Fine!!
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Publicado el: 19 ENE 2014 a las 8:06 a. m.
Mensajes: 19