Source Filmmaker

Source Filmmaker

sombrez2 Dec 29, 2014 @ 8:47pm
Can you move an individual eye?
I want the left eye facing to the left and the right eye facing to the right. How can I do this?
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Showing 1-8 of 8 comments
Kumquat [Velbud] Dec 29, 2014 @ 9:06pm 
You'll need to recompile the model and start messing with the eye bones so that they dont follow the viewport. :/
R234 Dec 29, 2014 @ 9:22pm 
It's possible if you use two identical models with the exact same animation samples, one of which has an invisible left eye, and the other is completely invisible except for the left eye (you can also change both instances of "left" for "right", doesn't matter which eye as long as it's the same one).
Pte Jack Dec 29, 2014 @ 9:25pm 
Most models valve/gmod models DON'T have Eye Bones. They use Flex sliders that control an iris material that floats over top of the eyeballs. Most times these are not stereo flexes therefore the L/R slider controls don't work. Both eyes move no matter where the L/R switch is. R234's solution would be the only adviseable solution that I could think of.
Last edited by Pte Jack; Dec 29, 2014 @ 9:26pm
Smells Dec 29, 2014 @ 9:56pm 
Thank you for asking this question and thank you for your responses, been wondering about this for a while.
Zappy Dec 30, 2014 @ 12:16am 
Originally posted by Pte Jack:
- Most times these are not stereo flexes -
Are they ever that?
sombrez2 Dec 30, 2014 @ 7:39am 
Oh, okay because I wanted to replicate my profile picture now. I just found this photo off the internet. Thanks for the answers!
Pte Jack Dec 30, 2014 @ 8:53am 
I have some models that the flexes actually move the mesh of the eyes, not the iris materials. And yes they are stereo. I can move the left and right eyes to look outwards, but they are very few and usually a ported model from another game.
Zappy Dec 30, 2014 @ 9:03am 
Oh, okay.
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Date Posted: Dec 29, 2014 @ 8:47pm
Posts: 8