Source Filmmaker

Source Filmmaker

What FPS you blokes prefer?
From a visual and working standpoint.

I've ALWAYS done 24 FPS, and can feel the timing quite well when animating. But lately, I've been thinking 30 would provide a better viewing experience. I mean, you could go to 60, but that is just too smooth for me and much harder to work with. What do you guys think?

Also, am I correct in thinking I can change the frame rate?


Last edited by ConfederateJoe; Dec 6, 2014 @ 3:08pm
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Showing 1-15 of 21 comments
raptornx01 Dec 6, 2014 @ 3:29pm 
you can change the fps in the element viewer at any time. though bare it mind there can sometimes be issues with particles. and with the time displays in export, the counter at the top and the timeline.

as for which. personal preference. many use 24, but some prefer 30. and i am seeing more and more doing 60fps videos.
I personaly don't care, cuz my laptop can't do any more than 13 fps anyways :P
ConfederateJoe Dec 6, 2014 @ 4:10pm 
Just picked up an FX 8370 8 core bad boy, so performance is NOT an issue, lol.
I could reasonably render 120 fps if I for some reason felt like it.

Now if only SFM used all of its power :|
Last edited by ConfederateJoe; Dec 6, 2014 @ 4:18pm
Bop Dec 6, 2014 @ 4:25pm 
You can run SFM perfectly on a Pentium. The Source Engine utilises the GPU much more.
raptornx01 Dec 6, 2014 @ 4:32pm 
what MB, gfx, ram, etc?
ConfederateJoe Dec 6, 2014 @ 4:36pm 
mid range Asus board
8GB 1600mhz CL9 Ram (slightly overclocked past 1600)
FX 8370 (slightly overclocked)
GTX 650 Extreme overclock to 1300Mhz
Large Address Aware enabled for SFM.
Windows 8.1
SSD.
raptornx01 Dec 6, 2014 @ 4:46pm 
ok
R234 Dec 6, 2014 @ 5:03pm 
Personally I prefer 30. Since the 24 fps standard was borne of a technical limitation (something about 24 fps being a good compromise between viewing quality and film reel cost) that is nowadays completely irrelevant, there's really no reason to perpetuate it in my opinion.

That said, there's much to be said of the lower framerate's "filmic feel". The choppiness of a film is so ingrained in our minds, even someone who doesn't understand the concept of framerate will "feel" that a movie is more filmic at 24, and setting it higher will, paradoxically, make the movie feel cheaper, like a TV series. And as much as I'd like to be able to deny it, I actually share that impression.

So, I'd rather go for 30. It's perfect for a movie if you ask me.

tl;dr: 24 is obsolete, 60 is too smooth.
ConfederateJoe Dec 6, 2014 @ 5:49pm 
Originally posted by R234:
Personally I prefer 30. Since the 24 fps standard was borne of a technical limitation (something about 24 fps being a good compromise between viewing quality and film reel cost) that is nowadays completely irrelevant, there's really no reason to perpetuate it in my opinion.

That said, there's much to be said of the lower framerate's "filmic feel". The choppiness of a film is so ingrained in our minds, even someone who doesn't understand the concept of framerate will "feel" that a movie is more filmic at 24, and setting it higher will, paradoxically, make the movie feel cheaper, like a TV series. And as much as I'd like to be able to deny it, I actually share that impression.

So, I'd rather go for 30. It's perfect for a movie if you ask me.

tl;dr: 24 is obsolete, 60 is too smooth.

Hmm.
Yeah, I totally get what you're saying. I think I'm going to go to 30 FPS.
Totally, 60 is to smooth, does not feel right!
24 is OK, but feels to choppy in times of more intense motion.
30 should be a good medium!
Kibōchen Dec 6, 2014 @ 6:40pm 
If you use 30 FPS with 0.3 motion blur shutter speed, it'll look like the movie is running at 60 fps or more.

I called it "psuedo-framerating".
Zappy Dec 7, 2014 @ 12:36am 
I create sessions with 60 frames per second (so I can edit stuff at all in-between frames of the export), but export renders with 30 frames per second. Why 30 instead of 60? Well, it takes about half as long as 60 to render, and YouTube doesn't like 60 frames per second videos in HTML5 mode, which is what I have.

Also, me being the "trying to make Garry's Mod-like videos" guy I am, I usually use a shutter speed/motion blur time-zone of 0.05. Plus then I can also easier get away with 8 depth of field and motion blur samples, since it's less noticable. :P
Bop Dec 7, 2014 @ 1:34am 
You only need 8 samples for DoF unless your camera's aperture is quite high.
Zappy Dec 7, 2014 @ 1:38am 
Maybe so, but motion blur can require more samples when there are quick movements, and with Garry's Mod styled videos... Yeah. (I usually have aperture at 0, too, so it's not really required.)
24. I wont go any higher.
raptornx01 Dec 7, 2014 @ 3:16am 
Originally posted by ClintonM0 | C::
You only need 8 samples for DoF unless your camera's aperture is quite high.
you need higher if you are using AO or noticable shadowed lights. keeps them from being overly grainy. though if you aren't using AO, then yeah, you can leave it to default.
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Date Posted: Dec 6, 2014 @ 3:07pm
Posts: 21