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Seems like i can't make the movie then. I just have to abandon the project. I can't find anything. + noone in the community seems to know anything, so.. i'm done.
You mean, if i group the models together, they will form 1 model? Damn :o How do i group them then?
And i can't unfortunately make the map in Hammer. I would if i could, but i need to be able to do this http://youtu.be/tax4e4hBBZc?t=26s
+ I've had so much problems trying to get it to work, it does work now but i have to launch it in Garry's Mod + adding all the models.. so much work.
Well no they won't form 1 model in the conventional sense. Rather when you select them, they'll automatically be selected together.
You form a group by selecting which items you like and right clicking and clicking on "Group objects"
It'll then put them in a little sub category called Group 1, that you can rename. And when you select that group from the animation set editor, you can manipulate them all at once. It makes copy/pasting environments you build that much easier.
[quote=ReHeated;624076751549932161
And i can't unfortunately make the map in Hammer. I would if i could, but i need to be able to do this http://youtu.be/tax4e4hBBZc?t=26s [/quote]
This is possible in Hammer but it would require an understanding of scripting in the engine. It's not easy to do.
The default Portal 2 levels employ moments like that and were made in Hammer, using triggers that exist in it's sdk.
also, to group you have make sure show scene hierarchy is checked.
And to raptornx01 and Cuddlebug, you misunderstood what i said. Im not making those panels as an event. Im using the "Arm64x64"models in SFM, which have animations of extending, turning, spinning etc ;)
One final question: Is it possible to use Blender to create a simple, large tile, which could use the portal 2 textures (.vmt), and then export is as a model to use in SFM?
for the last question. sure, you can. but it would probably be easier to take the panels in the workshop, or any flat model, and use material override within sfm to give it any texture you want. but thats up to you.