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That's odd-- it isn't there. I did a search of my wholecomputer, and it appears that NONE of my Source SDK versions have Studiomdl either. It is gone from my computer. I think my antivirus may have played a part in this...
Nothing showed up in the logs. I verified my Source SDK cache to see if it would pop up there, but "all files were successfully validated." Has anyone else been having this problem?
No trace of anything related to studiomdl.
EDIT- Wait! I think I found it. The full system search didn't pick it up for some reason, no idea why...
Ah, alright. I have another problem, however... when the model is compiled, the MDL is placed correctly but the vtx files are being written to a sourcemod path. I am using SFM's studiomdl.
I think it does it by default, not sure how to change it. may be dependant on the location of the studiomdl.
Oddd. It's in SourceFilmmaker/game/bin, not sure what would make it write to a sourcemod...
3 things you can do here are - 1) Open the SFM SDK and reset your game configurations, 2) Hard Code the bat file to always look in the -game {path to}\sourcefilmmaker\usermod or 3 Manually change the System Steam variables via the System set up in Windows.
Does that sound right Vintage?? I don't use the manual bat process now that I use Blender Source Tools to do the compile of ANY model for me...
Thanks, now it's working properly :)