Source Filmmaker

Source Filmmaker

General Moai Jan 15, 2015 @ 3:04pm
Changing weapons/hats and cosmetics at F11 mode.How?
Hey,I wanna change the stock sniper rifle for example and i wanna add the AWPER lets say.How do I do that?I go to loadout and it says ''no other items available at the moment''.Do I have to download anything?Do I have to search somethin on the workshop?
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Showing 1-6 of 6 comments
R234 Jan 15, 2015 @ 3:12pm 
You can't. You'll have to remove the Sniper Rifle and add the AWP manually after recording.
General Moai Jan 15, 2015 @ 3:29pm 
So I can replace it without changing the position and its animation?Or I have to lock it as well manually?
EmperorFaiz.wav Jan 15, 2015 @ 4:17pm 
copy sniper rifle animation in motion editor and paste it on AWP and lock it.
General Moai Jan 15, 2015 @ 4:27pm 
so i copy each rotation and position X,Y,X each time?
R234 Jan 15, 2015 @ 5:01pm 
No, no, none of that is necessary. Just lock the AWP to the Sniper (you can lock all same-named bones automatically by dragging the Sniper's animation set onto the AWP's animation set), and apply the zero preset to the AWP. If the Sniper was already playing Sniper Rifle related animations, everything should look fine.
General Moai Jan 15, 2015 @ 5:44pm 
ok cool,thanks man.some tips like that can't be found on youtube or in any tutorials.
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Showing 1-6 of 6 comments
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Date Posted: Jan 15, 2015 @ 3:04pm
Posts: 6