Source Filmmaker

Source Filmmaker

Pulling files from a Unreal Engine game into SFM
I'm a College student currently studying in graphic design to work in animation. for this semesters project i want to make a short fan trailer of sorts, but in order to do that, I need to draw some models from a game that runs on the Unreal engine (backlight:retribution, etc). But from what i've seen, they are not naturally compatible. any ideas on what sort of programs i need to make them compatible?
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EmperorFaiz.wav Jan 15, 2015 @ 7:20am 
I found this video which have three parts. Take a look http://www.youtube.com/watch?v=4Nw6VUZ_vGc Didn't watch it yet but hopefully it's enough for you.

Then read this guide on how to make the models compatible with SFM http://steamcommunity.com/sharedfiles/filedetails/?id=245723825&insideModal=1
Last edited by EmperorFaiz.wav; Jan 15, 2015 @ 7:25am
6000 ANGRY BEES Jan 15, 2015 @ 7:29am 
Use Umodel[www.gildor.org] to export the models you wish to extract, dig up a PSK plugin for the modelling tool of your choice, then use that to export a SMD file for Source. You'll still have to write up a .QC file to feed into StudioMDL, but that's pretty easy.

Alternatively, if you have Garry's Mod, you can dig up some pre-ported models from their Workshop and use a GMA extractor to grab the files so you can shove them into SFM.
raptornx01 Jan 15, 2015 @ 8:38am 
can also get advice from this guy

http://www.deviantart.com/art/DM-Curse-SFM-501375717

he's been working on importing maps from unreal into sfm as models.
gamerz31w Oct 29, 2019 @ 1:15pm 
If unreal model viewer is able to extract/unpack models for example from Fortnite Battle Royale then is it possible to pack modified models to the game?
green Oct 29, 2019 @ 5:49pm 
Originally posted by gamerz31w:
If unreal model viewer is able to extract/unpack models for example from Fortnite Battle Royale then is it possible to pack modified models to the game?
Ask an unreal forum. Whether you can mod an unreal game would fall within their purview, not a Source engine-based forum.

(it's also etiquette around here not to bump old threads-- it's also against the rules)
episoder Oct 29, 2019 @ 5:56pm 
Originally posted by Moon's scary:
I'm a College student currently studying in graphic design to work in animation. for this semesters project i want to make a short fan trailer of sorts, but in order to do that, I need to draw some models from a game that runs on the Unreal engine (backlight:retribution, etc). But from what i've seen, they are not naturally compatible. any ideas on what sort of programs i need to make them compatible?

if you wanna go for unreal engine animation you should use the unreal engine 'filmmaker'.

those tools are a lil harder to use then sfm, but you should get something done. :)
green Oct 29, 2019 @ 6:24pm 
Originally posted by episoder:

if you wanna go for unreal engine animation you should use the unreal engine 'filmmaker'.

those tools are a lil harder to use then sfm, but you should get something done. :)
(psst...check the date)
episoder Oct 29, 2019 @ 6:45pm 
Originally posted by Hunter in the Green Vest:
(psst...check the date)

oops. sry. still won't change the fact that unreal still has no good filmmaker.
Grababana Jan 18, 2024 @ 4:46am 
So, from my understanding, you extract the models from UE into blender, then from blender into the SFM?
EmperorFaiz.wav Jan 18, 2024 @ 5:11am 
Originally posted by Dr Grababana:
So, from my understanding, you extract the models from UE into blender, then from blender into the SFM?
NECRO ALERT

Pretty much, yes.
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Date Posted: Jan 15, 2015 @ 6:59am
Posts: 11