Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know how to do that, but I don't understand how to make the movements streamlined.
For instance, if I try and make the camera do a sort of loop from the front of a model, around the models side and then towards to back, I position the camera where it's meant to be in all those positions but it doesn't glide from one to the other.
I can't put it into words very well.
http://youtu.be/zgpRnBs0lCQ
http://youtu.be/bIi34xf-Vao
http://youtu.be/jL7A5mfPF6s
Thank you so much. The first video has already helped. I didn't know about the holding ALT + LMB with cameras.
another fancy camera trick is a rack zoom/dolly zoom which is you move the camera toward or away from the model, then animate the field of view trying to keep the model the same distance/size on screen. what this does is cause the model to be stationary, but the background moves forward or away.
https://www.youtube.com/watch?v=NB4bikrNzMk
Adjust the curves how?
If I make the start frame so it's at the front of the character, then have the cameras end frame after it's made a full rotation using ALT+LMB, the clip just moves backwards. I've tried adding key frames but then the camera zooms out weirdly.