Source Filmmaker

Source Filmmaker

Fluids and dynamic textile in SFM?
I see that SFM is a very significant project and it keeps and keeps developing. Anyway, I`ve got a quick question. Will there ever be a possibility to work with the fluids and textiles?
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115/17 megjegyzés mutatása
possibly. source can already handle basic physics and even fluid physics. whether they implement it or not.... dunno. hopefully.
it can? Without PhySFM? I thought that was all animated materials and contolled via the VMT commands.
Pte Jack eredeti hozzászólása:
it can? Without PhySFM? I thought that was all animated materials and contolled via the VMT commands.
What are you trying to say Skitt... WHAT ARE YOU trying say??? I'm so confused reading my original post with no input!!!

As Johnny5 says... "NEED INPUT" Arrrlllrrraaaggggaaaaa.

Oh, yeah, it's me... I just like to keep others confused too....
Legutóbb szerkesztette: Pte Joe; 2015. jan. 12., 18:52
Pte Joe eredeti hozzászólása:
What are you trying to say Skitt... WHAT ARE YOU trying say??? I'm so confused reading my original post with no input!!!

As Johnny5 says... "NEED INPUT" Arrrlllrrraaaggggaaaaa.

Oh, yeah, it's me... I just like to keep others confused too....
Actually I don't even remember what my point was in that comment.
I thought I was one of the only people who have seen Short Circuit :D Guess not. Then again, it came out in 1986. Most of the people I know outside the internet didn't exist at the time.
Pte Joe eredeti hozzászólása:
What are you trying to say Skitt... WHAT ARE YOU trying say??? I'm so confused reading my original post with no input!!!

As Johnny5 says... "NEED INPUT" Arrrlllrrraaaggggaaaaa.

Oh, yeah, it's me... I just like to keep others confused too....
Wait whaaaaaaaaaat its the same guy
I just noticed this is from the Pte Joe account. Hm.
Yeah, have 2 SFM renders happening here on 2 different machines. One a mp4 render the other an image sequence render of the same clip... Going to use them in my next Blender Tutorial...
Generally when someone just quotes someone else and doesn't add anything it's a kind of "What he said" thing.

anyway. yeah, sfmphys just uses the existing physics engine. also consider that particles have that as well a bit. they are even capable of reacting to brush models on maps. I don't know how dynamic their reactions are, as I haven't tested it. buts it's there and could be used to simulate fluids to an extent.
What, you were able to get SFMPhys working again?
no, someone did post a limit fix some time ago, but haven't tried it yet.
raptornx01 eredeti hozzászólása:
no, someone did post a limit fix some time ago, but haven't tried it yet.
Have try. Much work. Way phys.
ummm, Sam, that sounds kind of like

MUSSSSSTTTTT




TRYYYYYYY TO

DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

this

aGAin!!! (Pte jack says while imitating struggling to lift something over his head that is 30 times his normal 950lb body weight through clinched teeth!!)
Legutóbb szerkesztette: Pte Jack; 2015. jan. 13., 21:58
SamSpielberg eredeti hozzászólása:
raptornx01 eredeti hozzászólása:
no, someone did post a limit fix some time ago, but haven't tried it yet.
Have try. Much work. Way phys.
how do?
Pte Jack eredeti hozzászólása:
ummm, Sam, that sounds kind of like

MUSSSSSTTTTT




TRYYYYYYY TO

DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

this

aGAin!!! (Pte jack says while imitating struggling to lift something over his head that is 30 times his normal 950lb body weight through clinched teeth!!)
whaaaaaaaat
raptornx01 eredeti hozzászólása:
SamSpielberg eredeti hozzászólása:
Have try. Much work. Way phys.
how do?
Same as before. I actually used your tutorial to get it working cuz it's been a million years since I've used it (cuz it broke).
Here's the discussion with the download link: http://steamcommunity.com/app/1840/discussions/0/619569608583967195/
In short: Much same. Your tut. Many forever. Such broke. Here.
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115/17 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2015. jan. 12., 14:22
Hozzászólások: 17