Source Filmmaker

Source Filmmaker

Gilbert 8 ENE 2015 a las 14:31
Motion Capture with Brekel and Blender?
Alright, so I have recorded my motion using Brekel, that turned out well, and I then brought that motion into blender (as I have no knowledge of Maya nor do I have it). I had absolutely no idea where to go from there. I tried renaming the bones to the standard TF2 format (bip_head, bip_pelvis) and then bringing that into SFM, but all I got was a monstrosity from the depths of hell itself: http://www.youtube.com/watch?v=FUIoCTer74M Could anyone assist by informing me of the proper way to convert from the standart rig formatting to source? I do have knowledge in blender, just very little in the armature side of things.
Última edición por Gilbert; 8 ENE 2015 a las 14:33
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Duderock 8 ENE 2015 a las 15:01 
That is the scariest thing I've ever seen. No, I don't have a solution for you. :/
Pte Jack 8 ENE 2015 a las 19:11 
Definately... RUN AWAY, RUN AWAY!!! AAAAAAAAAAAAAAAAAAAAAAAA!!!!!

http://steamcommunity.com/sharedfiles/filedetails/?id=245723825
sonosublime 8 ENE 2015 a las 19:27 
Well, at least you have a nice way to make horror movies :)
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Publicado el: 8 ENE 2015 a las 14:31
Mensajes: 3