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And that will "merge" the two and put it in the correct position? Because I'm trying it with the Hitman's Heatmaker and it is in position, just not in the correct spot.
When using the zero slider for cosmetics, be sure not to have non-locked bones selected or it would create deformities.
Alright thanks, but doing what Detonatress said, The weapon is now in the hand, just not in the correct position though, I'll have to rotate and model that by hand?
http://i.imgur.com/rOARR7e.png
http://i.imgur.com/QmujmxQ.jpg
This is what I've got, after doing the zero technique you mentioned, as long as it sits pretty in his hands, then I'll be a happy bunny.
Like I did with scout here.
Improper position upon zeroing: http://i.imgur.com/ZjVSP7e.png
Moved weaponbone a bit manually, set his left hand to hold the rifle properly: http://i.imgur.com/lVi15br.png
This is what I've got so far
Thanks, I'm relatively new to SFM, but I'm really enjoying learning about this program, the results are amazing
https://www.youtube.com/user/JimerXLins/videos
And MaxOfS2D
https://www.youtube.com/user/MaxOfS2D/videos
I'm working on a TF2 sfm movie so I run into various things I need to learn along the way. When I find out what I can do to perfect it (or rather improve it, as perfection is quite subjective) from tutorials or other people's SFMs, I return to previously done scenes and edit them to be better than I first made them.
Yeah I've been planning on going back and redoing some of my work, But I also want to keep them the same so I can see the my journey of improvement.
I haven't even started animations and movies and such, I'm having too much fun with posters!
http://i.imgur.com/FCDF8bt.png - So far so good
I think I need some work on the lighting... or maybe put something in the background
If you want to go the red-green light route, a perfect map for it would be koth_king. The neon signs and such would work well there.