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Changing non-number variables? Nope, not unless you blade the shot every single frame, and change the variable in the Element Viewer each shot. Provided you want a different one every single frame, of course. If not, just blade when you want it to change.
Heavy's, pony models not made by me's, and many other community-made models' flexes break for a bit of time when blading shots, though, so keep that in mind.
You could always just have several exact copies of the same model, but with different $BaseTexture override strings, and then move copy A completely out of sight in a frame, while having copy B completely out of sight until that frame, if you need to animate $BaseTexture or such.
http://steamcommunity.com/sharedfiles/filedetails/?id=291500222
Is that possible with the above script?
I'll have a go at overriding the material of a model with multiple skins and see how that goes.