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I mean, Source FilmMaker supports Python scripts, so...
Prior to having the ability to scale in SFM, we had to decompile and use a $scale command in the qc to enlarge or shrink a model and that scaled on all 3 axis. So if may not be possible to lock 2 and scale on one. But you always have this option to do it. Decompile, bring the source into a 3d editor then scale it the way you want and recompile when done...
But why would u care? seems u just want to put others down. if thats not trollin then i get it wrong. so stop yaping if ur not helping to resolve subject of thread, and ♥♥♥♥ off, would u?
Anyway, I'd say use Blender. It's free and the Blender-Source tools are existent and useful. It doesn't take long to get used to; look at tutorials (there's plenty of text and video) and you'll be fine.
Make sure you only scale in edit mode, and be sure that the scale of all objects is 1.000 in object mode. Scale roughly by hand, but make the final scale values clean numbers so you can keep track of things and stay consistent.
If I remember right... Add scale lock to a bone, right-click the animationset, click View in Element Viewer > Model > bone names/children > "scale". Adding/changing that to a float works. Haven't tested integers or booleans. But vector3s don't work.