Source Filmmaker

Source Filmmaker

How to edit VTF files?
I've seen people doing it, but I can't figure out how to do it myself. :( Anybody know how I can turn a basic shirt for Scout (item from Workshop) into a purple color? Or can anyone share a tutorial of how to use the color script to change the whole thing into a solid color?
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Showing 1-6 of 6 comments
EmperorFaiz.wav Oct 28, 2014 @ 9:49pm 
You have to export the vtf file as an image file via vtf file itself. Then you can edit the texture and save as vtf.
sonosublime Oct 28, 2014 @ 11:19pm 
The VTF file is simply an image file with the VTF extension. I believe you can use VTFEdit to convert the VTF file to a JPG/PNG file, which you can then edit in MS Paint/Gimp, etc. Then save a copy of the file (so you don't save over the default VTF), convert the file back into a VTF, which you should then be able to use on your models.
Kikilicious Oct 29, 2014 @ 12:43am 
Now here's another question. Can skins be created in the same way? Like, creaking independent skins that don't override? Or is that an entirely different process? If it is, no need to explain it; I'll google it.
EmperorFaiz.wav Oct 29, 2014 @ 12:58am 
Originally posted by Kikilicious:
Now here's another question. Can skins be created in the same way? Like, creaking independent skins that don't override? Or is that an entirely different process? If it is, no need to explain it; I'll google it.
You mean adding multiple skins on one model like you could change it via Animation Set Editor. Look up Valve Source Development wiki.
Last edited by EmperorFaiz.wav; Oct 29, 2014 @ 12:59am
Kikilicious Oct 29, 2014 @ 1:59am 
Originally posted by EmperorFaiz.exe has stop working:
Originally posted by Kikilicious:
Now here's another question. Can skins be created in the same way? Like, creaking independent skins that don't override? Or is that an entirely different process? If it is, no need to explain it; I'll google it.
You mean adding multiple skins on one model like you could change it via Animation Set Editor. Look up Valve Source Development wiki.

Okay, cool. Thanks!
R234 Oct 29, 2014 @ 12:31pm 
First off, if you get a VTF plugin for your image editing program (I know GIMP and Photoshop have at least one), you won't need to go through the process of converting the image files, and essentially makes VTFEdit useless (although I still use it to create bump maps).

Second, you can make a skin that will not replace a model's current ones without decompiling the model itself... sort of. By using override materials. You just need to add a string type attribute for the material you want its texture changed, call it $basetexture, and set it to the filepath + name of your custom texture. With this method your models can essentially have unlimited skins.
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Date Posted: Oct 28, 2014 @ 8:30pm
Posts: 6