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That's how I did this.. http://imgur.com/8DyMFmg
Here's how...
http://steamcommunity.com/sharedfiles/filedetails/?id=211768170
As for Glow... I want to know as well... You can add as many lights as you want, just disable shadows on lights that don't need them.
Making a model look like it's glowing from within is best done by making its materials selfilluminated, and adding fresnel ranges that make the selfillumination less pronounced at grazing angles.
About selfillumination: https://developer.valvesoftware.com/wiki/$selfillum
About phong fresnel, which works much the same as selfillum fresnel: https://developer.valvesoftware.com/wiki/Phong#Phong_Fresnel_ranges
yeh. i forgot that asw game shader still don't compile a working plugin dll. i tried again. waste of time. damn sh*t. i wish i could code alil better and shove all the leaked 'sfm' code into this mod to get something, but... well.... i'm no good will old coding. i got them shaders compiled tho. /rant
for the sake of clean air throw the corpse back into the hole and cover it. pls ;)
2- go to elements viewer for object and click model
3- go to materials
4- choose the thing you want to transparent
5- add attribute then choose float and name it $alpha
6- go to alpha and change the number as you like