Source Filmmaker

Source Filmmaker

Making a character seem "alive/breathing"?
Watching professional animations I noticed that models can really be brought to life when they appear to be "breathing"-----> not being completely frozen when they don't have to be acting a part. Is there a way to apply this effect very quickly to a model? I've tried jittering a model and then smoothing it out, but it always comes out terrible and fake. Or do these people really carefully animate each tiny breath a model takes?
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Showing 1-15 of 17 comments
R234 Oct 19, 2014 @ 11:51am 
With years and yeas of practice.
THE HOG-CRANKER Oct 19, 2014 @ 11:52am 
Originally posted by R234:
With years and yeas of practice.
Wow that is a really ♥♥♥♥♥♥♥♥ helpful answer
R234 Oct 19, 2014 @ 11:54am 
It's the truth. There's no magic answer to becoming a talented animator overnight.
THE HOG-CRANKER Oct 19, 2014 @ 11:56am 
Originally posted by R234:
It's the truth. There's no magic answer to becoming a talented animator overnight.
Please just stop it. I was asking what animators do to apply very subtle breathing motions. Now please go away.
Mr.Mustard Oct 19, 2014 @ 12:04pm 
How to easily do it is use a sequence. It will use a TF2 animation applied to the character. You know how in game the character breaths? That's what it will do. Just right click the character and look for sequences. It's easy. :spycon:
Last edited by Mr.Mustard; Oct 19, 2014 @ 12:05pm
THE HOG-CRANKER Oct 19, 2014 @ 12:06pm 
Yeah, I know that its the ragdoll_spawn animation or something. I find it a little too over the top but I should try smoothing/playhead it out directly after I spawn the model... of course thats annoying when you have a model that already has a sequence applied to it
R234 Oct 19, 2014 @ 12:11pm 
What the hell man. You asked how pros manage realistic motion, and I gave you the answer. They tweak time and time again until they get the hang of it. Even if you don't like the answer doesn't mean you have to be a ♥♥♥♥ about it.

Now if you'd asked "how can a beginner like me achieve good results in SFM", the answer would've been more along the lines of Mr.Mustard's. But that's not what you asked.
THE HOG-CRANKER Oct 19, 2014 @ 12:14pm 
My question: how a breathing animation is applied in sfm
Your answer: With years and years of experience
Usefullness of your answer: Zero, that answer won't help me apply such a motion.

Now please go away, you're doing nothing to help.
THE HOG-CRANKER Oct 19, 2014 @ 12:15pm 
Question: How can I charge the batteries of my car using power cables?
Answer: WITH YEARS AND YEARS OF EXPERIENCE.
Oh thanks that will surely help me.
R234 Oct 19, 2014 @ 12:25pm 
You tell me to leave and then you keep on isulting me. Real mature there buddy.

Know what, I'm giving it one last shot, since it does seem like I didn't quite read your question right. Bul, like I said, you don't have to be a ♥♥♥♥ about it.

Right. So. Like Mr.Mustard said, you can import one of the idle sequences, and then modify that. You can change its speed by alt-dragging the side of the time selection, and you can make the motion more subdued by partially applying the playhead preset. Aside from that, there's the technique which I believe you mention in your OP, that is, jitter-slow down-smooth, but that's as you noticed better at creating microsaccades than breathing motion. Still though, good to have sometimes.
Junos Oct 19, 2014 @ 12:55pm 
Originally posted by R234:
With years and yeas of practice.


Originally posted by R234:
It's the truth. There's no magic answer to becoming a talented animator overnight.


Originally posted by R234:
What the hell man. You asked how pros manage realistic motion, and I gave you the answer. They tweak time and time again until they get the hang of it. Even if you don't like the answer doesn't mean you have to be a ♥♥♥♥ about it.

Now if you'd asked "how can a beginner like me achieve good results in SFM", the answer would've been more along the lines of Mr.Mustard's. But that's not what you asked.


Originally posted by R234:
You tell me to leave and then you keep on isulting me. Real mature there buddy.

Know what, I'm giving it one last shot, since it does seem like I didn't quite read your question right. Bul, like I said, you don't have to be a ♥♥♥♥ about it.

Right. So. Like Mr.Mustard said, you can import one of the idle sequences, and then modify that. You can change its speed by alt-dragging the side of the time selection, and you can make the motion more subdued by partially applying the playhead preset. Aside from that, there's the technique which I believe you mention in your OP, that is, jitter-slow down-smooth, but that's as you noticed better at creating microsaccades than breathing motion. Still though, good to have sometimes.
PIDXX Dec 2, 2014 @ 3:01pm 
I made a detailed guide on how to do it correctly, jittering isn't realistic in any way...
m_acrylic Sep 12, 2017 @ 7:37pm 
Originally posted by Chicken McNazi:
My question: how a breathing animation is applied in sfm
Your answer: With years and years of experience
Usefullness of your answer: Zero, that answer won't help me apply such a motion.

Now please go away, you're doing nothing to help.
Dude, he is a proffessional, best to listen.
Krinkov Sep 12, 2017 @ 7:44pm 
Originally posted by m_acrylic:
Originally posted by Chicken McNazi:
My question: how a breathing animation is applied in sfm
Your answer: With years and years of experience
Usefullness of your answer: Zero, that answer won't help me apply such a motion.

Now please go away, you're doing nothing to help.
Dude, he is a proffessional, best to listen.
Dude look at the date. Also, I'm pretty sure none of us are actual "professionals".
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Date Posted: Oct 19, 2014 @ 11:49am
Posts: 17