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The best way to do so would be to use override materials, and add $iris as a string attribute to the eyeball materials. Then just link to another iris texture, that you may or may not have created yourself.
If for instance you want to give a model the unused green eye texture, add override materials, and in the element viewer, right click eyeball_l > add attribute > string, and name it $iris. In the text variable that appears to the right, type "models/player/shared/eye-iris-green" (without quotes). Repeat with eyeball_r.
I was actually about to ask about that. Thanks, man! I can always count on you for this kind of info. *praise the SFM God*
Sorry for reviving this post, but what if your custom eye color is in the usermod folder? I have put the folder path from the usermod folder which is "materials\models\chara-kun\ryekseumaterials\models\chara-kun\ryekseu\eye-iris-red" and when I put that in the $iris variable, still nothing happens.
EDIT 1: Okay, so reloaded SFM, and now when I put the $iris variable, it changes to the "missing texture file" which is the pink-and-black grid.