Source Filmmaker

Source Filmmaker

alijons Apr 19, 2015 @ 2:36pm
Model from The Sims 3/4
Hey there. I have question. Maybe stupid... Is there is a way to take Sim from The Sims 3 or 4 and made it work with SFM? If there is, how could i do it?
< >
Showing 1-11 of 11 comments
Kumquat [Velbud] Apr 19, 2015 @ 2:48pm 
You need to find a way or a place where you can extract content from the game(s). More on this, Googling it is the best answer.
alijons Apr 19, 2015 @ 3:08pm 
Hour on Googling made me write my question here... Anyway even if I find a way to extract model from Sims 3 or 4 still I need to... I don't know... create rig for it? Or somethink like that.
alijons Apr 20, 2015 @ 12:51pm 
Any ideas?
R234 Apr 20, 2015 @ 1:43pm 
It's another case of customizeable, morphing models. Even if you can find a way to rip models from whatever engine it is Sims 3 and 4 use (which admittedly can't be that difficult), you'll still have the issue of morphing the base mesh the exact same way your in-game character was, which I think would be next to impossible.
alijons Apr 20, 2015 @ 2:09pm 
There must be some way... If I can use models from Dishonored why couldn't I use models from Sims...
Kumquat [Velbud] Apr 20, 2015 @ 3:29pm 
Boning a model isn't hard, but rigging is a bit of a different story for two reasons.If it's a human, its easy, but if its an animal, then the rig will come out but not exactly how you want it. :P
R234 Apr 20, 2015 @ 3:53pm 
Originally posted by alijons:
There must be some way... If I can use models from Dishonored why couldn't I use models from Sims...
For the reason I only just mentioned; Sims are customizeable morphed meshes. Dishonored's are static.
alijons Apr 20, 2015 @ 4:12pm 
Oh, I see now. English is my secondary language so I needed to spent some time in translator and dictionary until I understand what that "morphed meshes" may be. But now I know
Freon Jun 3, 2016 @ 8:21pm 
Oh i've been looking into this too. ( Must get Grim Reaper Models )
Frosty Dr. Jun 3, 2016 @ 9:31pm 
In sims 4, you can extract models with Sims 4 Studio, but you need Blender (one in the 2.6 - 2.7 version I believe. You'll have to search which version it uses exactly). Its complicated though, and I've never ripped a sim (only hair and clothing). HOWEVER, you get to keep their original rig! :D

I screenshotted in the way that should help you get started:

http://image.prntscr.com/image/346811e3729b49f385c05076a7267c57.png

http://image.prntscr.com/image/47132de2b6c047d3b591ff6a4511118a.png

http://image.prntscr.com/image/09d983598572400d801ee32794f5b6c4.png

http://image.prntscr.com/image/3e583951b89c478b820236d23b37c814.png

http://image.prntscr.com/image/2c65fbd61b80411ba4030ec178b21f39.png

But you can only select the clothing. You can try figuring out how to get everything to export, or select it.

http://image.prntscr.com/image/5514217aadfd4b4b87d3c6d2365376db.png

I only know how to get the clothing. And yes, there are a lot more bones on the model than normal Source, but at least its already rigged.

http://image.prntscr.com/image/dcaf7eb318bd45be97d0f5923d3a467d.png

That's all I can help with, I'm afraid. I ripped the Sims 4 cowplant once, but its tail rigging was messed up, I still have an idea to upload it eventually though.
Last edited by Frosty Dr.; Jun 3, 2016 @ 9:35pm
Nicomator Jan 19, 2020 @ 11:21pm 
Is this thread still open for discussion? I'd like to know as well lol.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Apr 19, 2015 @ 2:36pm
Posts: 11