Source Filmmaker

Source Filmmaker

Lonrot Apr 13, 2015 @ 4:06pm
Override Depth of Field on specific objects?
For instance I would like to add an extra amount of depth of field for the loaded map. Is this possible?
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R234 Apr 13, 2015 @ 5:08pm 
The loaded map?

You can choose the amount of depth of field with the aperture slider on the camera, if that's that you mean.
Lonrot Apr 13, 2015 @ 5:34pm 
Hello R234! The blurriness corresponds to the Focal Distance and Aperture, but I would like to add an extra amount of DoF to one single element, regardless of it's position in space. The Map which is loaded in the scene is that element that I would like to blur.
episoder Apr 13, 2015 @ 5:57pm 
how exactly? a sharp character with a extra blurry background. interesting idea for an effect. :) make no mistake. i can see that working. with motion blur maybe. dizzy beast. approach...

there's a potentially dangerous tutorial howto use rendertargets on facepunch. you might even use the portal trick with he script from the workshop. you could put the monitor aka _rt_camera onto my lovely canvas and put it behind whatever you want sharp. it's a lil limited in size and focus. but should do that trick. ofc you gotta fully sync both cameras to do that.

i haven't tried right now but this is painless theory. :)
Last edited by episoder; Apr 13, 2015 @ 5:58pm
R234 Apr 13, 2015 @ 6:17pm 
Sadly that's not possible. SFM uses "real" depth of field so to speak, which behaves realistically. You can't just blur what you want, the amount of blur is related to aperture and its distance to the camera relative to the focal distance.

Selective blurring would only be possible by rendering the scene in parts, chroma keying the whole thing, and adding the blur in post.
Last edited by R234; Apr 13, 2015 @ 6:17pm
Lonrot Apr 13, 2015 @ 6:22pm 
Thanks for the advice guys :D
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Date Posted: Apr 13, 2015 @ 4:06pm
Posts: 5