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You can choose the amount of depth of field with the aperture slider on the camera, if that's that you mean.
there's a potentially dangerous tutorial howto use rendertargets on facepunch. you might even use the portal trick with he script from the workshop. you could put the monitor aka _rt_camera onto my lovely canvas and put it behind whatever you want sharp. it's a lil limited in size and focus. but should do that trick. ofc you gotta fully sync both cameras to do that.
i haven't tried right now but this is painless theory. :)
Selective blurring would only be possible by rendering the scene in parts, chroma keying the whole thing, and adding the blur in post.