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You shouldn't give up and use a mouse, you should use a mouse. There's nothing wrong about using a non-clunky tool (a mouse) when another non-clunky tool (a drawing tablet) designed for drawing isn't compatible with not drawing. So there's no "giving up" about it.
You probably never used a tablet before. Soooo...shush. I understand the feeling because using a tablet for my favorite animating and drawing activities,using a tablet feels better for people that like using pencils and stuff. It's complex.
Since my hand got screwed up after playing too much Diablo2, I never really used mouse. I only connect it sometimes if i play FPS games, but it is very rare that it happens.
But I should stop expecting the digitizer to work with SFM, since the issue lies within the core of the program... it's not something you just change
tho... i understand the issue. it's a lil "projected" rotation trick. would work with a hemisphere something but it needs to be specially recoded to not reset. it's different. imho not as fluid as mouse but well... whatever preference you have. *shrugs* :)
I'd love SFM working with Wacom tablet
In fact I need it.... I have RSI and using mouse became painful to use.
The main 3D packages (3D max, Maya, Zbrush...) are 100% tablet compatible and also use the new features that Wacom offers (like multi touch)
Mouse is a great tool, but since more and more 3D artist suffer from RSI because of it,
having SFM "tablet friendly", would be good for Valve employee too :-)
Being an artist myself, I do like using a tablet, but I also like using a mouse... What I don't like is when people start calling the other choice clunky or not responsive enough. It's a matter of habit and what the situation calls for.