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https://www.youtube.com/watch?v=SLMJpHihykI
Great tutorial on that by the way.
I actually use premier pro myself (creative cloud) But I'll still use blender for simpler things. I do however exclusively use blender as the back end of my model pipeline.
Still waiting on dat source 2 where hopefully I don't gadda convert everything into source's bloody archaic format. Crossing my fingers for fbx support or something like that! Or at the very least a supported and modernly functional conversion format, mdl2 or something.
resourcecompiler supports: SMD (meshes or animations), VTA (flexes), and DMX (meshes with optional flexes or animations)
Quite simple.