Source Filmmaker

Source Filmmaker

thestilla 3 OCT 2014 a las 9:12
SFM loading MDL files
Good day gents.I was hoping someone can help me out with this snag since i didnt find a topic about it anywhere.
I'm starting to accumulate quite a number of models for SFM and since i have a pretty low-end PC i was wondering if it is somehow possible to set SFM to scan only selected folders in the MDL filter for MDL files.
Loading the tens of thousands of mdl's that i have is starting to become pretty lenghty,and i use only 5% to 10% of the MDLs that i have,so if that option exists and someone can tell me how to do it i would be very gratefull
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Wilkins Coffee 3 OCT 2014 a las 10:07 
Hopefully someone with more experience will have an answer or suggestion, but while I'm here, you might try editing your gameinfo.txt, which can be found in your usermod in steam\steamapps\common\sourcefilmmaker\game. That text file contains all the search paths that sfm uses to find folders and models, sounds, particels, etc. in those files. If, for example, you know that you'll never use these models that are in folder X, you can go into the gameinfo and erase the search path for folder X.
The down side would be that if you needed a model from folder X, you'd have to go back into the gameinfo and add a search path for folder X.
Just a thought.
Última edición por Wilkins Coffee; 3 OCT 2014 a las 10:08
thestilla 3 OCT 2014 a las 10:09 
That would be a very good workaround until i find out if there is a specific option to do the above asked,so thank you very much,every little bit helps when you'r working with a slow pc =)
Pte Jack 3 OCT 2014 a las 10:12 
Not that I know of... SFM precaches all models it knows about.

This MAY work, I kind of do this when I'm working with weird models...

Set up a game folders in your gameinfo.txt file, have your model folders in the Game folder but as different folder names than sepcified in the gameinfo.txt file. When you want a model out of one of those folders you rename the folder to one that SFM knows about and press rescan.

For example, I have my CS:GO stuff in a folder called CS:GOStuff under the game folder

I have a search path in my gameinfo.txt file labled Game CS:GO

When I load SFM, it caches the the folder Store CS:GO and when I browser models it doesn't see my CS:GOStuff folder.

Now I need a partisan out of the CS:GOStuff. I rename the folder to CS:GO and press rescan when I go to load a model. Now SFM will find the CS:GO stuff because the CS:GO path was precached.

The thing is, that as you rename folders to load hidden model your model count will increase but not until you've renamed the folder. And once added to a project, you can't remove it or your model that you spawned from it will disappear.
thestilla 3 OCT 2014 a las 10:22 
Well,i guess i will have to stick to these 2 workarounds you guys provided if there is no other way.Ty for the answers
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Publicado el: 3 OCT 2014 a las 9:12
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