Source Filmmaker

Source Filmmaker

Kibōchen Feb 1, 2015 @ 3:34pm
How to add shadows under models?
Whenever a model is added, there is no shadow under it at all..
Yeah, I know that if you put a light on the model, a sihouette is shown but... that doesn't really help.

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Showing 1-6 of 6 comments
R234 Feb 1, 2015 @ 3:44pm 
That's the only way. Source's (terrible-looking) projected shadows are off in SFM. You could always use a verly low intensity light, there should be a sufficiently noticelable shadow without the scene looking too bright.
Zappy Feb 1, 2015 @ 11:01pm 
As there are shadows from playermodels, it may or may not be possible to force Source shadows from models, but it'd probably be hard, and... well, look horrible.

What I do is spawn a light, use the Element Viewer to make it an uberlight (as they are better for the following), set its roundness value to 1, change its texture to "white", and then go back to the animationset editor, put the light far away from what I want to give shadows, change the shadowAtten thing to 0, set the farZ thing to high, and same with CutOff and maxDistance, then set width and height to 0, and then tinker with edgeWidth and edgeHeight as I please. I of course also lower the intensity just until the shadow is clearly visible.
WL Jun 13, 2021 @ 2:23am 
how to add simple shadow?or night?
Originally posted by WL HUT.TF:
how to add simple shadow?or night?

Just place a light, or use better software. For a night map you need to change the map itself.
WL Jun 4, 2022 @ 6:02am 
Originally posted by SCaELs | SFM commissions:
Originally posted by WL HUT.TF:
how to add simple shadow?or night?

Just place a light, or use better software. For a night map you need to change the map itself.
Okay,thanks!
Originally posted by WL HUT.TF:
how to add simple shadow?or night?
You can add a simple kind of minecraft like shadow with the command sfm_drawpuppetblobbyshadows 1 and then ent_create shadow_control
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Date Posted: Feb 1, 2015 @ 3:34pm
Posts: 6