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Last year I thought to recompile maps from Black Mesa Defenitive Edition into SourceFilmmaker Workshop, but it needs all the content from BM:DE, but the problem is that there are a lot of models and textures, but it is possible to remove Xen not to overflow SFM.
I'm afraid I don't have time to compile the maps right now. If you can do it yourself, here's what you need:
Good luck, and hope this helps! Please, read Valve Dev Community about Cordon and Compilation.