Source Filmmaker

Source Filmmaker

Black mesa definitive edition maps
Recently I buy black mesa definitive edition, I'm open map archives.I extracted all the maps in sfm but they do not open, sometimes they give an error "bad surface extents on texture" "ED_Allock no free editcs" Or it doesn’t give an error at all, but SFM crashes.
How to fix?
Last edited by sfms75399; May 26 @ 6:15am
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Showing 1-9 of 9 comments
Greetings, as I know, the problem is that the compiler of maps from Black Mesa Definitive Edition and Source Filmmaker are different. And Source Filmmaker can open maps from Black Mesa Source (2012), some maps from Team Fortrees and Garry's Mod, further I don't know what about other games.
Last year I thought to recompile maps from Black Mesa Defenitive Edition into SourceFilmmaker Workshop, but it needs all the content from BM:DE, but the problem is that there are a lot of models and textures, but it is possible to remove Xen not to overflow SFM.
I'm afraid I don't have time to compile the maps right now. If you can do it yourself, here's what you need:
  1. Subscribe to the official BM:DE map sources.
  2. Open Hammer Editor (SFM), and open the map.
  3. If you want maps with HDR, it will take a long time to compile the maps. Maybe you can add Cordons to reduce the time, although they are kinda added in the map sources

Good luck, and hope this helps! Please, read Valve Dev Community about Cordon and Compilation.
sfms75399 May 27 @ 12:43pm 
Originally posted by GusWalterk:
Greetings, as I know, the problem is that the compiler of maps from Black Mesa Definitive Edition and Source Filmmaker are different. And Source Filmmaker can open maps from Black Mesa Source (2012), some maps from Team Fortrees and Garry's Mod, further I don't know what about other games.
Last year I thought to recompile maps from Black Mesa Defenitive Edition into SourceFilmmaker Workshop, but it needs all the content from BM:DE, but the problem is that there are a lot of models and textures, but it is possible to remove Xen not to overflow SFM.
I'm afraid I don't have time to compile the maps right now. If you can do it yourself, here's what you need:
  1. Subscribe to the official BM:DE map sources.
  2. Open Hammer Editor (SFM), and open the map.
  3. If you want maps with HDR, it will take a long time to compile the maps. Maybe you can add Cordons to reduce the time, although they are kinda added in the map sources

Good luck, and hope this helps! Please, read Valve Dev Community about Cordon and Compilation.
Do you want me to compile the BM:DE map sources?
Originally posted by sfms75399:
Originally posted by GusWalterk:
Greetings, as I know, the problem is that the compiler of maps from Black Mesa Definitive Edition and Source Filmmaker are different. And Source Filmmaker can open maps from Black Mesa Source (2012), some maps from Team Fortrees and Garry's Mod, further I don't know what about other games.
Last year I thought to recompile maps from Black Mesa Defenitive Edition into SourceFilmmaker Workshop, but it needs all the content from BM:DE, but the problem is that there are a lot of models and textures, but it is possible to remove Xen not to overflow SFM.
I'm afraid I don't have time to compile the maps right now. If you can do it yourself, here's what you need:
  1. Subscribe to the official BM:DE map sources.
  2. Open Hammer Editor (SFM), and open the map.
  3. If you want maps with HDR, it will take a long time to compile the maps. Maybe you can add Cordons to reduce the time, although they are kinda added in the map sources

Good luck, and hope this helps! Please, read Valve Dev Community about Cordon and Compilation.
Do you want me to compile the BM:DE map sources?
I will give it a try, but can you please post what maps you need ?
sfms75399 May 27 @ 11:41pm 
Originally posted by GusWalterk:
Originally posted by sfms75399:
Do you want me to compile the BM:DE map sources?
I will give it a try, but can you please post what maps you need ?
This may be difficult but I need all the Maps. Don't forget remove env_credits from bm_c0a0a. And make HDR on all maps. Please.
I'll try to port all maps except Xen, since for one map from Xen, it will take 6 hours minimum to compile. I will also try to port Blue Shift maps (except Xen), as I saw that you need them too.

Originally posted by sfms75399:
Originally posted by GusWalterk:
I will give it a try, but can you please post what maps you need ?
This may be difficult but I need all the Maps. Don't forget remove env_credits from bm_c0a0a. And make HDR on all maps. Please.
Also, I think somewhere around the end of this week or next week the maps will be ready. So please, I hope you'll be patient.
You have Discord?
Yep.
Give me your discord
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