Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And I'm not really concerned about more realistic animation right now, just how I can add a bookmark where I need it without messing everything else up.
What exactly is the difference between Offset, Auto Frame Curves and Normalize Curve Display of the Graph Editor?
Another thing you can try when animating in general is setting in additional placement bookmarks, for example, before that second set of your lipsync there. A new placement bookmark tells the animation that it's starting point is from there... that way it's not trying to curve everything all the back from the first set of lipsync animation.